After a successful launch of Cut the Rope: Time Travel earlier this year, ZeptoLab has announced a true sequel for Cut the Rope, appropriately named Cut the Rope 2. The game will “re-imagine” the world of that cute little green monster Om Nom, introducing new settings, a new storyline, and new game mechanics.
Earlier this week, casual game developer PlayFirst released its latest mobile game, Cloudy with a Chance of Meatballs 2, the mobile game developed in association with Sony Pictures’ film of the same name. This isn’t the first mobile game from the pair, as PlayFirst has previously released Hotel Transylvania Dash and The Mortal Instruments: City of Bones, both based on Sony’s films.
The game sees players joining Inventor Lockwood, Sam, Steve and the gang as they head back to Swallow Falls to stop a group of talking, walking food-animal hybrids from taking over the town. The puzzle game challenges players with completing challenges before time runs out by tapping and dragging their finger to make matches of foodimals.
We had a chance to talk with PlayFirst President and CEO Marco DeMiroz about Cloudy with a Chance of Meatballs 2 on mobile, and how this game has continued PlayFirst’s partnership with Sony Pictures.
Casual and social game developer Wooga has today announced a game-changing new update to its Diamond Dash puzzle game, introducing a Global Tournament to players on iPhone and iPad. The Global Tournament sees players being pitted against others in leagues, rising through the ranks towards total global domination.
The Inside Network Job Board is dedicated to providing you with the best social media job opportunities across social and mobile application platforms. Here are this week’s highlights from the Inside Network Job Board, including positions at: 12Gigs, DoubleDown Interactive, Expect Labs and more.
Casual game developer King has announced the launch of its hit game Candy Crush Saga on Kakao Talk, Korea’s top mobile messaging application, which recently passed over 100 million users. King joins the likes of Zynga and Outplay, two developers that have also recently adopted mobile messaging networks as platforms for game releases.
Social game developer Kobojo and publisher BulkyPix have today announced the upcoming closure of PyramidValley Adventure on mobile devices. The game invited players to build a desert oasis with the help of Cleopatra, Ramses and real-world friends.
First released in January 2012, PyramidValley Adventure on iOS and Android is/was free to download and play, offering dozens of buildings, crops and decorations for players to grow and build their villages. According to stats from Kobojo, over 1.2 million players downloaded the app, playing a combined total of 40 million gameplay sessions. Players shared over 550,000 gifts with their friends and completed over 14 million quests in total.
Plants beware, there’s a new zombie limping your direction and this time he’s armed with chickens.
That’s right, when it comes to PopCap’s Plants vs. Zombies 2: It’s About Time, the sequel to one of the most iconic and addictive mobile games ever released, the game’s design team took the zombies places the plants just didn’t see coming.
“With the Chicken Farmer, you basically have a bunch of chickens strapped to a zombie with barbed wire,” explains art director David Paul. “Then once you do enough damage to him, the chickens bum rush you. We’ve nicknamed that, ‘The Chickening.’”
Not to be outdone, the plants have some pretty poisonous plans of their own.
“Lookout for Bonk Choy,” laughs Paul. “Design wanted something that could do a lot of damage really fast but was paper-thin as far as damage was concerned. We went through a lot of iterations, but finally settled on something that literally punches the crap out of things. I think a lot of people are in love with that character.”
When Australian DJ/music executive Andy Van was looking for a tech wizard to help make his sampling app jump from concept to the iPad, he negotiated with companies across the world from France to Germany to the United States. But when he contacted the creator of a synth app he started playing around with one day, he knew he’d finally found the right programmer.
“I looked up who made the app, and it turned out they were in Australia. Even funnier, when I called to find out where they were from, they were only three kilometers away from my house,” says Van with a laugh. “So I searched all around the world only to find someone right around the corner.”
And now, after almost a year and a half in development, Van’s iPro.DJSampler app is finally available, offering a music tool that DJs from across the world are already starting to incorporate into their routines thanks to the ease of use and intuitive design that helps add everything from robot voices to drum loops to the sounds already booming inside the club.
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