Image via Win
When Win COO Yaniv Leven looks at the social casino space, he sees plenty of competition in the slots and bingo games his company produces, but he also sees a huge opening in the lucrative world of sports betting.
Leven and Win hope to jump into this space in early 2014, looking for fans who talk trash about each other’s favorite soccer clubs to put their virtual money where their mouths are, tracking results as you bet on the biggest games each week in the real world, even enabling gamers to bet their fake currency in simulated match-ups when there are no real games to be played. (more…)
Image via Win
Like your bingo both social and sassy? Win and Murka launched the free-to-play Cheeky Bingo HD worldwide this week on iPad, taking advantage of the retina display to showcase the popular hostess Cheeky like you’ve never seen her before. (more…)
Image via Fancred
Talking sports on social networks can be a frustrating experience. From your ranting rage-post on Colin Kaepernick’s troubles reading defenses being pushed down by a picture of your cousin’s dog eating pancakes, to trying to explain the justification of picking up a penalty flag after it was already thrown on the last play of the game in just 140 characters, sports fans just don’t have an ideal outlet to type away their daily cheers and jeers.
That’s where Boston-based Fancred steps in, treating each team as a community onto themselves, and letting sports fans have their own place (with their own people) to vent. (more…)
Image via Kixeye
Blockbuster combat strategy game developer Kixeye continues to expand at a rapid rate, opening up a new office in Portland, Oregon to serve as the company’s main consumer advocacy center for all games. (more…)
In just over a year, Austin-based Bee Cave Games has become a big-time player in the virtual casino market with their blockbuster app, Blackjack Casino.
Then again, when you look at the company’s roster of employees, it shouldn’t come as much of a surprise. COO Jeremy Strauser spent 16 years at EA Sports, working on both the Madden and NCAA franchises before heading to Zynga to spearhead Texas Hold‘em, Zynga Elite Slots, and Zynga Bingo. At CEO for BCG, Erik Bethke is another old-school gaming vet, having founded GoPets before moving on to work on games like Mafia Wars and FarmVille. (more…)
While social networks like Facebook connect you to past friends, and Twitter is a vessel for thoughts of the present, Nextt is an app/private network that helps plan events with your real friends (not of the Fakebook variety) for the future. (more…)
Today’s guest post comes to us from Geoff Cook, co-founder and CEO of MeetMe, a leading social network for meeting new people in the US and the public market leader for social discovery (NYSE MKT: MEET). MeetMe is building a portfolio of mobile social apps and recently launched two: Charm and Unsaid. Cook will also be a featured speaker at this year’s Inside Mobile Apps conference, joining a panel on Leveraging App Discovery.
In the beginning, a developer created a web site, then she created a mobile app based on that web site. Today, she creates a portfolio of mobile apps without regard to the web site. The industry has learned the bigness of the small-screen opportunity and evolved to capture it.
The social app landscape on mobile is marked by single-use-case standalone apps – apps like Snapchat, Vine, Instagram, and Tinder. Indeed, the largest social developers recognize that standalone app innovation must occur alongside improvements to the core product – Facebook with Instagram and Messenger; IAC with Tinder; and Twitter with Vine. (more…)
Seattle-based GameHouse has been one of the most dominant casual game developers, publishers, and distributors for years, boasting a playlist of popular titles including Bayou Blast and Slotorama.
“GameHouse was one of the earliest developers of casual games, so back in 2004, when RealNetworks looked to expand, GameHouse was their very first acquisition,” explains Ken Murphy, VP GameHouse Studios. “Fast forward over the years, and our business expanded into mobile gaming and social mobile gaming, and we came to the determination that the GameHouse brand itself was really a terrific one to keep going to market with.
“We developed a lot of great brand equity, and we were better known as a gaming brand than RealNetworks was, so we transitioned all of RealNetwork’s game activities over to the GameHouse brand, and that’s how we’ve been going to market the last three or four years exclusively.”
A strategy that has paid off with millions of casual gamers, including one of the largest bases of female gamers of any game company on the market. (more…)
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Google’s Niantic Labs announced a series of fresh developments today surrounding their geo-location augmented reality game, Ingress, including the news that the game will not only exit beta on December 14, but that Google has officially dropped the invitation code requirement, making the game available now to all Android users. (more…)
Backyard Monsters was a real-time strategy beast on browsers, claiming over 25M players worldwide back before the Clans even knew there was a Clash. So it’s no wonder why Kixeye’s first mobile launch puts the Monsters in your pocket, with Backyard Monsters Unleashed, complete with added swipe and touch controls, as gamers train over 11 breeds of monsters, form tribes, and even declare war and coordinate attacks. (more…)