Vienna-based Rabcat has announced the international availability of its popular real-money gambling title Castle Builder. It’s the company’s second release using Odobo’s game development kit, which helps optimize games for desktop, tablet or mobile devices via HTML5. Odobo focuses on HTML5 game development for the real-money gambling industry.
GSN has announced the beta launch of its GSN Cash Games mobile site, allowing US mobile players to engage in cash tournaments, without the need to download an app. This move allows GSN to avoid the restrictions presented by app stores in relation to apps that award real cash prizes, as the experience is instead an Open Web site developed using HTML5.
TinySpark has announced the private beta launch of its real-money digital sweepstakes platform, which allows mobile developers to offer completely legal sweepstakes in their apps in all 50 states. TinySpark has also announced it has joined Peter Relan’s Studio 9+ Accelerator, a nine-month mentorship program for young companies.
Austin-based Bee Cave Games continues to make big moves in the world of digitized card rooms, expanding their top-ranked Blackjack Casino to not only include slot machine games, but also partnering with Betable to enable real-money play in the United Kingdom by the end of 2013. (more…)
Payment processing company WorldPay has announced its partnership with Betable, bringing WorldPay’s payment processing, fraud detection and risk services to Betable’s real-money-gaming development platform. Betable allows developers to bring real-money gaming to their applications, while the WorldPay integration will improve the user experience in these apps via its support for multiple payment methods.
Wagering platform Small-Bet has announced its new partnership with Nextpeer to bring real-money wagers to additional multiplayer games on iOS. The partnership will mean Nextpeer’s system of adding multiplayer modes to otherwise singleplayer games can now be joined by real-money betting between gamers.
Small-Bet Ltd today announced its new skills-based wagering platform for iOS games. The platform gives game developers an SDK that can be installed into any existing or future iOS game, bringing an additional revenue stream to those games.
Zynga today held its annual stockholders meeting in San Francisco, which heavily focused on the game company’s real-money gaming efforts, an anonymous shareholder told PandoDaily.
Zynga’s shareholder meeting comes one day after the company just laid off 18 percent of its staff (520 employees) and shut down three of its offices — Los Angeles, Dallas, and New York — including Omgpop‘s office. (more…)
Inside Social Apps’ speaker Ya-Bing Chu from Betable on being first to real-money gaming in the U.S., room for innovation in RMG and more
Today’s Q&A is with Ya-Bing Chu, chief product officer at Betable, a real-money gaming (RMG) platform provider. Chu will be speaking at our Inside Social Apps conference next week on the Gambling Games: The Promise of Real Money panel. Go here to register.
Inside Mobile Apps: What do you think the impact will be if more real-money games were real-time, not asynchronous, on mobile?
Ya-Bing Chu, Betable chief product officer (pictured right): The potential excitement for multiplayer synchronous games is unparalleled. Look at the amazing online massively multiplayer online experiences like World of Warcraft or Xbox Live FPS games — they’re fully immersive, social, and always entertaining. I believe real-money games can offer similar entertainment value on top of the opportunity to win money. On mobile, there are technology, device, and session length constraints that mean that it’s still an emerging market by audience size. But it’s also an underserved market, which means that it’s a great place to lead the way. If you look at the casino industry, table games are the most popular today, and I believe much of it is due to their social and synchronous fun. And by the way, the structure of this question implies an either-or winner, but I believe it’s more of an expansion of the market to meet player demand. There’s no conflict.
IMA: What’s the viability of cash tournaments for skill-based games on mobile?
Chu: It’s been a viable category on the web for some time, and it has the advantage of being legal in many states in the U.S. The question is how big can it get, and what are the right games that can get a broad audience to keep playing. To date, it has been relatively niche in terms of revenue. I don’t know that mobile will have an advantage in the near-term over web in skill-based gaming market size. (more…)
Jawfish Games reveals first real-time multiplayer platform, debunks the real-money gaming pipe dream in the U.K. and Europe
Social gaming startup Jawfish Games recently revealed the launch of the first real-time multiplayer gaming platform for iOS, Android and the web. Along with the unveiling of its platform, Jawfish launch its first two titles — real-time multiplayer poker game Jawfish Poker (review) and real-time multiplayer word game Jawfish Words.
“The idea for Jawfish is to take casual games of skill that people already know and love, and reinvent them for multiplayer real-time tournaments,” says Phil Gordon, founder and CEO of Jawfish Games.
A former professional poker player who participated in events like the World Series of Poker (WSOP) and World Poker Tour (WPT) as well as hosted poker TV shows, Gordon took all that poker knowledge to make a mobile-optimized poker game where you never have to wait. Above poker, Gordon is an entrepreneur at heart and has two kids, so he wanted to get out of the poker circuit a decade playing professionally.
“Poker was fun for 10 years, but the game got pretty tough,” he says. “A lot of the kids thats grew up watching WSOP and WPT on TV turned 21 and started coming to play the tournament circuit, and they just got incredibly good very quickly. My edge, more or less, dried up on the tournament circuit. It became painfully obvious that it was going to be a tough way to make an easy living.” (more…)
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