Roadhouse Interactive acquires Chunky Pig, launches publishing services division


Vancouver-based game developer Roadhouse Interactive Limited has announced its new publishing services division, which will work to partner with other developers from around the world to manage live game operations. This new publishing services division will be led by the team from Roadhouse Interactive’s newly acquired Chunky Pig, a digital marketing company.


Backflip Studios announces Backflip Publishing for third party titles


Backflip Studios has announced its new game publishing initiative Backflip Publishing, which will bring the company’s mobile experience to third party game developers. As part of this announcement, Backflip Studios announced two partnerships with game developers: LightBox Interactive and HandCircus.


TabTale looks to help small indie developers with Crazy Labs publishing label [Interview]


Educational app and game company TabTale announced its Crazy Labs publishing brand in late February, with the goal of creating fun new applications for audiences 13 years and older. Alongside the announcement of Crazy Labs came the reveal of Air Hockey Mania – Disky, an air hockey game developed by Playful Shark and Plaid Games.


Think Gaming launches Scouting Reports service to help form top grossing games


Think Gaming has announced the launch of its Scouting Reports service, aimed at helping mobile game developers turn their games into top grossing applications, with the help of new publishers and investors. The reports measure apps and compare them to data from over 5,000 mobile games, offering developers a look at how their games can be improved.


TabTale announces Crazy Labs publishing brand, targeted at older audiences

Educational app and game company TabTale has announced the launch of Crazy Labs, its new publishing brand for mobile games targeted at audiences 13 years and older. This announcement comes alongside the reveal of Disky: Air Hockey Mania, which is set for launch under the Crazy Labs brand in early March.


Kabam to bring two WeMade titles to Western gamers


Kabam and WeMade Entertainment have announced a distribution partnership which will see Kabam releasing multiple WeMade mobile games in Western territories. While WeMade has its own successful catalog of mobile and online titles, this partnership will give Kabam the exclusive worldwide distribution rights to two WeMade games.


Mag+ launches Version 5.0 of mobile digital publishing platform

Digital publishing company Mag+ has announced the launch of version 5.0 of its platform, giving developers more choices and tools for creating mobile apps that offer high user engagement. This version’s main new upgrades include a better in-app storefront for driving downloads, alongside a real-time news feed.


Perfect World Entertainment announces publishing plans for mobile games

Image via Perfect World Entertainment

Image via Perfect World Entertainment

Free-to-play publisher and operator Perfect World Entertainment has today announced an expansion into the mobile space. The company looks to takes its ample experience on PC and translate that to success in core genres on mobile, including action RPGs, trading card games, mobile MMORPGs and MOBAs.


Kabam to bring 7th Road’s Wartune to mobile in the West

Image via Kabam

Image via Kabam

Kabam has announced it has been selected as the exclusive mobile distributor of Wartune, a popular Chinese web game that has been co-developed for mobile by 7th Road and Hoolai games. The announcement will see Kabam introducing the game to players throughout North America and major European markets.


Gamebrain reveals cloud-based development and publishing platform

Image via Gamebrain

Image via Gamebrain

Designed to address the needs of small to mid-sized mobile game developers, Gamebrain announced today a cloud-based development and publishing platform that Founder and CEO Eduardo Cervantes sees as a major breakthrough for developers looking to expedite the process from game idea to monetization.

“It is very hard to get your game discovered by the public,” explains Cervantes, “especially if you’re a small developer. You just don’t have the resources to rank high on the app stores.

“The top 20 game development companies account for 90-percent of revenue at the big app stores, both Google and Apple. In our study, we counted 1.1 million app development shops and independent developers around the world. So if the top 20 players are taking 90-percent of the revenue, that means the other 10-percent is being spread out among those 1.1 million developers. So where we see the opportunity is in evening the playing field.”


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