Educational app and game company TabTale announced its Crazy Labs publishing brand in late February, with the goal of creating fun new applications for audiences 13 years and older. Alongside the announcement of Crazy Labs came the reveal of Air Hockey Mania – Disky, an air hockey game developed by Playful Shark and Plaid Games.
Think Gaming has announced the launch of its Scouting Reports service, aimed at helping mobile game developers turn their games into top grossing applications, with the help of new publishers and investors. The reports measure apps and compare them to data from over 5,000 mobile games, offering developers a look at how their games can be improved.
Kabam and WeMade Entertainment have announced a distribution partnership which will see Kabam releasing multiple WeMade mobile games in Western territories. While WeMade has its own successful catalog of mobile and online titles, this partnership will give Kabam the exclusive worldwide distribution rights to two WeMade games.
Digital publishing company Mag+ has announced the launch of version 5.0 of its platform, giving developers more choices and tools for creating mobile apps that offer high user engagement. This version’s main new upgrades include a better in-app storefront for driving downloads, alongside a real-time news feed.
Free-to-play publisher and operator Perfect World Entertainment has today announced an expansion into the mobile space. The company looks to takes its ample experience on PC and translate that to success in core genres on mobile, including action RPGs, trading card games, mobile MMORPGs and MOBAs.
Kabam has announced it has been selected as the exclusive mobile distributor of Wartune, a popular Chinese web game that has been co-developed for mobile by 7th Road and Hoolai games. The announcement will see Kabam introducing the game to players throughout North America and major European markets.
Designed to address the needs of small to mid-sized mobile game developers, Gamebrain announced today a cloud-based development and publishing platform that Founder and CEO Eduardo Cervantes sees as a major breakthrough for developers looking to expedite the process from game idea to monetization.
“It is very hard to get your game discovered by the public,” explains Cervantes, “especially if you’re a small developer. You just don’t have the resources to rank high on the app stores.
“The top 20 game development companies account for 90-percent of revenue at the big app stores, both Google and Apple. In our study, we counted 1.1 million app development shops and independent developers around the world. So if the top 20 players are taking 90-percent of the revenue, that means the other 10-percent is being spread out among those 1.1 million developers. So where we see the opportunity is in evening the playing field.”
Mobile games publisher Yodo1 has today announced a new division for publishing games on the global market, in addition to continuing to publish Western games in China. Yodo1 will publish games across iOS and Android on both Google Play and the Amazon App Store. The company’s publishing expansion is led by Cavemania, a puzzle action game from Dallas-based studio BonusXP, which is set to launch this September.
Game studio Rocket Jump revealed that Mini Golf Matchup had reached the 10 million downloads mark in its first month of release.
Mini Golf Matchup, which launched at the beginning of March, grabbed the No. 1 spot on the top free iPhone apps chart in 28 countries eight hours after it hit the Apple App Store. In the first seven days, the game had 135,000 four and a half star average reviews, which was the most that any game ever received in that time span, says Scopely co-founder and CEO Walter Driver. A huge factor in the early success can be attributed to Los Angeles-based Scopely. Mini Golf Matchup is the first game published by Scopely, which has released four games in total.
“It was a big validation of our ability to work with external teams to create large franchises,” Driver says.
“We started Scopely to be the first mobile-first interactive entertainment network, he says. “We see ourselves as being able to build the first network like a TV network. Like Fox doesn’t create all of its own content. It has both internal studios and external studios and are able to systematically determine what content people want to consume and be able to broadcast that to a large audience and be able to bring premium advertising to the table around that content on a regular basis.”
Driver says Scopely is trying to build an increasingly larger audience with each game it launches. He then describes Scopely as “the HBO of mobile games.” (more…)
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