Marvel and Disney Interactive have today announced the launch of Guardians of the Galaxy: The Universal Weapon, the official mobile game for the film set to hit theaters on August 1. The game stars a variety of heroes and villains from the Guardians of the Galaxy universe, and sees gamers controlling multiple characters on screen at once, against waves of oncoming enemies.
Back in April, My.com released Evolution: Battle for Utopia on iOS devices. The game takes players to the planet of Utopia, which is inhabited by unwelcoming monsters. Players become stranded on the planet during an expedition, and must build a base and complete quests in order to survive in their new home. Now, a new set of gamers can get in on the fun, as Evolution has launched for free on Google Play for Android devices.
Tip-sharing social network Trusper has begun experimenting with paid, brand-related tips on its service, as users are now able to purchase content within the app. The platform’s new “Music, Movies, Books” category allows users to share tips about their favorite songs or bands, movies and more, complete with links to sample or download these items on iTunes, Amazon or YouTube, without leaving the app.
Earlier this month, Helsinki-based mobile developer Grand Cru released Supernauts on iOS devices. The game, which asks players to rebuild Earth in outer space, was a fast success, passing over one million downloads in its first six days on the market.
Combining Minecraft-esque material collection and world-building with puzzle solving, Supernauts has clearly struck a chord with mobile gamers around the world. We had a chance to chat with Grand Cru Co-Founder and CEO Markus Pasula about the game’s early success, and what we can expect from the team, and Supernauts, going forward.
Mobile developer TapZen has thrown down the gauntlet, bringing its first title, This Means War!, to iOS devices with a simple goal: to dominate the mid-core strategy games space on smartphones and tablets.
TapZen is comprised of industry veterans with ample experience in creating both hardcore console titles (like Gears or War and Halo) and social free-to-play experiences (like Empires & Allies). It’s that experience, says TapZen General Manager Amir Rahimi, that makes TapZen poised to take over the current market.
San Francisco-based Pixowl has launched “Grub,” its newest free-to-play game on iOS devices. Grub is the follow-up to the company’s popular Doodle Grub from 2011, and sees gamers completing gameplay levels inspired by the classic arcade game ‘Snake.’
Using tilt controls, users navigate environments with the titular worm character, collecting apples and killing enemies like hedgehogs and wolves. Each level has a different challenge, from reaching a high score or eating large amounts of fruit to reaching a specific size as Grub grows.
The Sims FreePlay has been downloaded more than 100 million times worldwide, and EA Mobile is celebrating this milestone with the launch of a hefty new update for the life simulation game. This “Saddle Up” update brings multiple hobbies to the game, as well as the ability to buy and raise horses in a stable.
TinyMob Games has unveiled its first mobile title, Tiny Realms. The fantasy real-time strategy game is set for release on iPhone and iPad later this year, and asks players to build and control their own kingdom, assembling armies to go to war against their enemies. Built on the Unity engine, TinyMob aims to provide a ‘deeper gameplay’ experience with Tiny Realms than those found in other mobile RTS titles.
Educational app and game company TabTale announced its Crazy Labs publishing brand in late February, with the goal of creating fun new applications for audiences 13 years and older. Alongside the announcement of Crazy Labs came the reveal of Air Hockey Mania – Disky, an air hockey game developed by Playful Shark and Plaid Games.
Inspired by the indie game-jam spirit, a group of industry veterans have come together to form a new mobile development team called Fixer Studios. Spearheaded by former PopCap Games manager Avery Alix, the “collaborative cloud” development team is made of a volunteer workforce, where members can join and scale the scope of their work based on their individual availability, previous experience and desire.
The team is comprised of around 30 members, but that number changes based on the availability of team members. The company is self-funded, and as members join or leave the group, the rest of the team reassesses current tasks to keep development on track.
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