Mobile apps news roundup: Mobile revenues surpasses handhelds, Adelphic appoints new CEO, Disney launches Where’s My Summer? and more

HasOffers logoHasOffers raises $9.4M round of funding – Affiliate marketing company HasOffers announced a $9.4 million round of funding led by Accel Partners. HasOffers is known for its third-party tracking service MobileAppTracking, which allows app developers to track ad networks, seeing exactly what networks resulted in user acquisition. Other participants in this round of funding included RealNetworks founder Rob Glaser and Founder’s Co-op partner Chris Devore.

App Annie logoApp Annie and IDC portable gaming report Q1 2013: Smartphone and tablet revenues increase threefold – In a new report on mobile gaming, research firms App Annie and IDC revealed that smartphone and tablet revenues from Google Play and the Apple App Store increased threefold compared to handhelds, while also surpassing traditional handhelds in total revenue. For the first time, Google Play surpassed the Apple App Store in total downloads, but the Apple App Store remained the leader in revenue.

Adelphic logoAdelphic taps Michael Collins as CEO – Adelphic announced that former CEO at WPP-owned mobile marketing agency Joule was tapped as the new CEO for the mobile ad startup. Adelphic is known for helping mobile advertisers find the most ideal audiences for their ads, addressing the inconsistent ID for mobile users by analyzing different signals that allow Adelphic to predic a user’s demographic information.

Payvia logoPayvia to acquire Mogreet – Carrier-based mobile billing startup Payvia revealed it’s buying Mogreet, a mobile marketing company which delivers campaigns through text, video and picture messaging services. Acquisition terms were not disclosed.

playfirst_logoPlayFirst brings Diner Dash to Android – Resource manager Diner Dash, from developer PlayFirst, made its way to Google Play this week. PlayFirst also revealed that its Dash franchise reached more than 700 million downloads across all platforms globally.

Disney Interactive logo roundupDisney launches Where’s My Summer? – Disney Interactive launched Where’s My Summer? yesterday for iOS (coming soon to Android). The physics-based puzzler features Perry the Paltypus from Disney’s animated TV show Phineas and Ferb who also stars in the hit mobile title Where’s My Perry? The game is packed with 12 new limited-time levels.

Elephant Mouse logoElephant Mouse launches Star Trek Rivals – Developer Elephant Mouse launched collectible card battler Star Trek Rivals (free) last week for iOS. The game features characters and ships from the two most recent Star Trek films — Star Trek and Star Trek Into Darkness.

chillingoChillingo partners with Ninja Theory to publish Fightback for mobile – Mobile game developer and publisher announced a partnership with Ninja Theory, the developer behind the recently released DmC: Devil May Cry for consoles. Chillingo will publish the Cambridge, U.K.-based indie studio’s first mobile game, Fightback for iOS and Android.

DeNA logoDeNA releases ShowStopper Basketball – DeNA, in partnership with GameCloud Studios, launched ShowStopper Basketball this week for iOS. The game is a basketball action simulator, putting users in charge of their own teams to coach them in real-time on the court.

‘HBO of mobile games’ Scopely sees more than 10M downloads for Mini Golf Matchup in 1 month

scopely-logoGame studio Rocket Jump revealed that Mini Golf Matchup had reached the 10 million downloads mark in its first month of release.

Mini Golf Matchup, which launched at the beginning of March, grabbed the No. 1 spot on the top free iPhone apps chart in 28 countries eight hours after it hit the Apple App Store. In the first seven days, the game had 135,000 four and a half star average reviews, which was the most that any game ever received in that time span, says Scopely co-founder and CEO Walter Driver. A huge factor in the early success can be attributed to Los Angeles-based Scopely. Mini Golf Matchup is the first game published by Scopely, which has released four games in total.

“It was a big validation of our ability to work with external teams to create large franchises,” Driver says.

Driver tells Inside Mobile Apps that he doesn’t see his company, which has 55 employees, as a game studio, but rather an interactive content company for smartphones and tablets.Mini Golf Matchup screenshot

“We started Scopely to be the first mobile-first interactive entertainment network, he says. “We see ourselves as being able to build the first network like a TV network. Like Fox doesn’t create all of its own content. It has both internal studios and external studios and are able to systematically determine what content people want to consume and be able to broadcast that to a large audience and be able to bring premium advertising to the table around that content on a regular basis.”

Driver says Scopely is trying to build an increasingly larger audience with each game it launches. He then describes Scopely as “the HBO of mobile games.” (more…)

DeNA announces G.I. Joe: Battleground and Dungeons & Dragons Arena of War for iOS and Android

GI Joe Battleground Dungeons and Dragons Arena of WarJapanese mobile-social gaming mammoth DeNA today announced two more games — G.I. Joe: Battleground and Dungeons & Dragons Arena of War — from its existing partnership with toy and board game company Hasbro.

After landing a three-year licensing deal with Hasbro for the Transformers franchise, the first game from DeNA and Hasbro was Transforms Legends (originally announced as Transformers Battle) for iOS and Android, a card battle game developed ngmoco (review).

Starting with G.I. Joe: Battleground for iOS and Android, producer of the game David Phan describes the title to Inside Mobile Apps as an adventure RPG where players build a team with Joe heroes, Cobra villans, or both. Users are tasked with completing missions, collecting new members (in the form of cards with an action figure as the visual), and upgrading characters’ skills. Like other DeNA games before it, G.I. Joe features special missions, raid bosses, and player vs. player events, which have been extremely successful for other DeNA titles including card battler Blood Brothers.

“We have the opportunity to make the first mobile game for G.I. Joe not based on a movie, but based on the cartoon series and comic books,” Phan says.

Gameplay unfolds in an asynchronous manner, where combat is automated either in player vs. enemy or PvP (one-on-one only), relying on the statistics and skills from a user’s team of three or five characters to determine the outcome. (more…)

Xbox SmartGlass reaches 10M downloads, integrates with Xbox One

Xbox SmartGlass app iconAt today’s Microsoft unveiling event for the new Xbox One game console, corporate vice president of Xbox Live Marc Whitten revealed that its second-screen companion app Xbox SmartGlass reached the 10 million downloads mark and that it integrates with the Xbox One, calling it a “native” part of the Xbox One.

Microsoft first revealed Xbox SmartGlass at the 2012 Electronic Entertainment Expo and its currently available on smartphones, tablets, Windows 8 PCs, for use with the Redmond, Wash.-headquartered corporation’s Xbox 360 game console, displaying companion content for entertainment content like films and games.

With the Xbox One, users can now watch live TV via an HDMI pass-through, meaning a cable or satellite box or similar device can connect directly the Xbox One. An HDMI-out port acts as a middleman for the signal between the cable device and TV. Since users can now watch live TV, the SmartGlass can be turned into a remote control of sorts that will allow any other input device a user desires to use SmartGlass for. Fore example, a user can change channels with a no-look flicking motion. The Xbox One will also let multiple users connect to the console with SmartGlass for multiplayer and shared experiences.  Aside from that, not much else was mentioned about Xbox One and SmartGlass integration.

DeNA partners with Peter Molyneux’s 22cans for Godus

DeNA 22cans logosJapanese mobile-social gaming giant DeNA and 22cans today announced a partnership to publish Godus, a God game from game studio 22cans.

22cans, which is led by game industry veteran Peter Molyneux, chose to partner with the Tokyo-headquartered DeNA to distribute and market Godus when it launches for Android and iOS. No official release date was revealed. The game will also utilize DeNA’s mobile social-gaming platform for western territories, Japan and Korea.

“We have huge respect for DeNA’s successes in mobile gaming,” said Peter Molyneux, founder of 22cans, in a statement. “By fusing their expertise and experience with our passion and dedication, we are going to make Godus a truly groundbreaking reinvention of the god game genre. As a global leader in developing and publishing mobile games, DeNA is the ideal partner for us to collaborate with on the launch of Godus. Their breadth of expertise working with second and third-party game developers is invaluable as we prepare for the release of Godus on mobile devices.”

Godus is God game in the same vein as Black and White, where in it the user is a God, able to wield divine powers over their devoted followers. The game starts off at the beginning of civilization, and as the user advances, the people in the game will grant the user belief. With this belief, users can create entire lands and shape them in their own vision. Also, there are other worlds and rival Gods to face and challenge via multiplayer. As a God, a user can unleash earthquakes, volcanoes, or tondos upon opponents, as well as deploy armies of their followers into battle.

“One of my first jobs in the video game industry was working on the quality assurance team for Peter’s Populous 2,” said Clive Downie, CEO of DeNAWest, in a statement. “That title and its predecessor set the tone for a whole new generation of games. Fast forward to 2013, and it’s an honor to have the opportunity to work with Peter again on the launch of Godus. Our team is looking forward to working with 22cans on a game that we know will set a new standard for the mobile generation.”

King to launch Pet Rescue Saga on Mobile this summer; now has more than 70M DAU

New King logoThe London-based game studio behind Candy Crush Saga today announced that it’s launching Pet Rescue Saga on iOS and Android early this summer, while also revealing that it has more than 70 million daily active users (DAU) across all platforms — mobile, Facebook and web.

Pet Rescue Saga, which first launched on Facebook in October 2012, joins Candy Crush Saga and Bubble Witch Saga as the third mobile title from the U.K. company. Pet Rescue Saga is a match-3 puzzler in the same vein as the mega popular Candy Crush Saga. The title will launch with more than 72 levels, providing cross-platform gameplay across mobile and Facebook, meaning a user’s game state including their leaderboards, scores and progress remain synchronized. Cross-platform play has been a feature that has shown to be very successful for King’s mobile games so far. Pet Rescue Saga for mobile was developed by King’s Malmo studio.Pet Rescue Saga Facebook screenshot

King’s 70 DAU is significant because it topped Zynga’s 52 million DAU, which it announced during its latest earnings call. When comparing the companies, King is a private company with 450 employees, while on the other hand, Zynga is a public company with a much larger workforce. (more…)

Gameloft’s Q1 2013 revenues up 21 percent to $70.1M

Gameloft logoGameloft yesterday released its earnings for Q1 2013. The French mobile game developer achieved sales of €54.2 million ($70.1 million), up 21 percent over the same quarter a year ago.

Smartphone and tablet revenues increased by 71 percent year-over-year, representing 60 percent of total group sales compared with 43 percent in Q1 2012.

Gameloft attributes its fast growth to the success of the free-to-play model. The company adds that more than 67 percent of its smartphone sales came from in-app purchases and ad revenues in Q1. In terms of which games performed well in the quarter, Gameloft says older titles from as far back as 2011 and 2012 like Dungeon Hunter 4: Zero Hour, World at Arms, My Little Pony, Ice Age Village, Order & Chaos Online, Gangstar Rio: City of Saints and Asphalt 7: Heat, have largely contributed to the company’s strong performance in the first quarter.

Gameloft hopes three recently released titles in the past few weeks including Dungeon Hunter 4, Iron Man 3 and Order & Chaos Duels, help grow sales in future quarters. Gameloft claims Iron Man 3 was the most downloaded game worldwide on the iOS after it was launched. Future releases include Gangstar Vegas, Despicable Me and Uno & Friends.

Gameloft didn’t provide an earnings forecast for Q2 2013. Gameloft’s share price closed today at €5.29 ($6.84), up 0.95 percent.

Rovio announces Rovio Stars Publishing Initiative

rovio-angry-birds-asset

Finnish mobile game developer and creator of Angry Birds Rovio Entertainment announced the launch of its third-party mobile game publishing initiative, Rovio Stars.

Icerbreaker: A Viking Voyage by developer Nitrome will be the first game published under the Rovio Stars Program, followed by Spanish developer 5 Ants’ stealth puzzle game, Tiny Thief.

Many mobile game developers like Pocket Gems, Zynga, and Kabam have launched their own third-party publishing programs recently, and we’ve heard rumors Rovio would launch a similar program for a while. In January, PocketGamer.biz all but confirmed the program’s existance when it reported that 5 Ants had been signed with Rovio but at the time we weren’t certian that this was not a talent acquisition.

“Rovio Entertainment has positioned itself as one of the powerhouses of mobile entertainment, so moving into publishing is a logical step for us at this point”, Rovio’s executive vice president of games Jami Laes said in a statment. “We want to help our fans find quality entertainment among the more than 100,000 games available in app stores. That’s where Rovio Stars comes in.”

Games that leverage Rovio’s Angry Birds brand are immensely successful, with titles showing up at the top of our weekly charts regularly, but the developer’s more recent titles based on new IP have struggled. Amazing Alex, Rovio’s first new IP after Angry Birds, is currently the No. 258 top paid app in the games genre according to traffic tracking service AppData. The Croods, based on the DreamWorks animated motion picture, is currently the No. 247 top grossing app in the games genre.

Rovio said that Icerbreaker: A Viking Voyage is “coming soon” to iOS. Check back in with Inside Social Games for our full review.

GREE’s Q3 2013 sales declined quarter-over-quarter to $370.9M, profits down 24 percent to $105.7M

GREE logoMobile-social gaming giant GREE today reported 37.9 billion yen ($370.9 million) in revenue and 10.8 billion yen ($105.7 million) in operating profit for the third quarter of 2013, a quarter-over-quarter decline of both sales and profits. Sales fell 4 percent and profits 24 percent. Year-over-year, revenues are down 18 percent from 46.2 billion yen ($452.1 million) in Q3 2012 and operating profit dipped by 56 percent from 24.5 billion yen ($239.7 million).GREE Q3 2013 earnings

The Japanese company, which was established in 2004, also posted an “extraordinary” loss of 4.03 billion yen (39.4 million) on one-time write-off of assets related to some titles. The loss was part of GREE’s plans to shift growth strategy to “selection” and “concentration”, where it will streamline its portfolio of core titles. Card battle titles from Pokelabo, the Japanese game studio GREE acquired in October 2012, are performing well for GREE. Three of the top 25 grossing iOS apps in Japan include Guardian Battle of Glory at No. 7, Sword of Phantasia at No. 10 and Clan Battle of Fate at No. 25. GREE also plans to share its successful Android lessons with Pokelabo, while Pokelabo plans to do the same for GREE with iOS lessons. (more…)

GREE hit with another round of layoffs

GREE logoJapanese mobile-social gaming juggernaut GREE recently laid off around 30 employees from its San Francisco office, according to GameIndustry International.

“We have recently aligned GREE’s U.S. studio to focus on creating the next generation of mobile social games,” said Anil Dharni, chief operating officer of GREE, in an official statement. “This shift in focus has been clearly demonstrated by the success and growth of our games. As part of ensuring that we are operating as efficiently as possible, we have made the difficult decision to reduce our work force. The employees leaving today have made great contributions to our success and we wish them all the best.”

In December 2012, GREE restructured its company, letting go 25 people, mostly from GREE’s social networking platform OpenFeint team. GREE announced the closing of OpenFeint a month prior to the layoffs. GREE acquired OpenFeint in April 2011 for $104 million as part of the Japanese company’s efforts to expand into Western markets.

Stay tuned to Inside Mobile Apps for GREE’s Q3 2013 earnings tomorrow.

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