The makers of Facebook’s feature phone app have created a new app of their own, Chaatz, aimed at helping users organize and control all of their conversations in one place. The app allows users to connect with friends and family, or create professional and private conversations, without the need to bounce between apps or different devices.
Game cross-promotion network Applifier is branching out even farther from banners with a new iOS game recording service called Everyplay.
The idea is to capture that word-of-mouth moment between mobile game players when one person shows another person a game on their phone. At its most basic level, Everyplay records live gameplay clips from within a game that can then be shared among friends — via Facebook, YouTube or Twitter. The service can also be used to generate replays of game moments, which could be used by players to create walkthroughs or by developers to display asynchronous game moments like when a rival attacks the player in-game. Everyplay also offers personalized messages sent with the videos, and can edit the video to remove bits or add voiceover commentary.
Videos are initially stored on the user’s device and later uploaded to Applifier’s servers when and if the user shares the clip. The developer sets when the recording starts and stops and the only hard limit is the device’s free disk space. Uploaded videos are tagged with the game’s name and any hashtags the user wants to add. Everyplay is enabled via an SDK that will support Unity 3D at launch with Cocos 2D to follow.
There’s an additional functionality that records users’ faces from the front camera — to really capture that sharing moment — but users must opt into this feature. After doing so, the user can choose to discard the video from the front camera while keeping the audio, which could make voiceover commentary very easy to add.
Applifier recently launched a Facebook-only video ad service called Impact. Everyplay follows on the same principles of Impact by granting games recognition with high quality trailers and game clips. By showcasing the best of what a game has to offer, Applifier’s services hope to drive both discovery and engagement among users on mobile, Facebook and the web. According to CEO Jussi Laakkonen, Impact has already paid out over six figures in revenue (USD) to one unnamed developer for the month of July.
Everyplay’s beta launches today. Interested developers can find out more or sign up here.
Google Play gift cards are coming — Google continues to improve the monetization options on Android with gift cards on the way. Android Central reports the latest version of the Play store APK includes references to redeeming gift codes, although they are not currently active.
iPhone 5 anticipation depresses sales of all mobile phones — Gartner Research is reporting that anticipation for the upcoming iPhone 5 is so high, worldwide cellphone sales have declined 2.3 percent year-over-year as consumers hold off on planned purchases and upgrades.
Nokia and Zynga team for feature phone gaming — Draw Something and Zynga Poker are coming to Nokia’s Asha Touch line of phones, according to a Nokia blog post. The games will be free-to-play.
Trulia’s mobile visitors grow 176 percent year-over-year — Real estate search service Trulia has revealed it now receives an average of 4.3 million mobile visits a month, up 176 percent year-over-year, according to its S-1 filing.
DeNA begins disclosing gacha odds — The fallout from the kompu gacha ban continues. As part of the new regulations mobile-social game operators will have to disclose the odds of winning items through randomized gacha draws. As Japanese industry watcher Dr. Serkan Toto reports, DeNA has already begun disclosing these odds.
Android adds 13 new languages to Voice Search – Android users can now use their device’s Voice Search functionality in 13 new languages, Google announced this week. Voice search is now available in: Basque, Bulgarian, Catalan, European Portuguese, Finnish, Galician, Hungarian, Icelandic, Norwegian, Romania, Serbian, Slovak and Swedish, for 42 languages in total.
Gameloft teams with Playmobil — Gameloft signed an exclusive partnership deal with children’s toy manufacturer Playmobile to create a mobile game based on Playmobil’s Pirates line of toys. The free game, which will be called Playmobil Pirates, will be available on iOS and Android by the end of the year.
Trademob opens U.S. office — German mobile ad purchasing platform Trademob has announced it will open a U.S. office in New York. The company aggregates mobile advertisement buying for its customers, allowing them to purchase and compare ads from many different networks.
DeNA adds Twitter messaging to Mobage games – DeNA now allows its Japanese Mobage players to connect their Twitter accounts to its smartphone games. Players can log in through twitter, find their friends though the service and send one another Twitter DMs while plays Mobage games.
GREE announces two new Moshi Monsters games – GREE has announced that as part of its deal with Mind Candy, two new Moshi Monsters games will be coming to its network of games. Moshi Monsters Village and Moshi Monsters: Lost Islands are both due for release in the fall.
Olympic downloads for official app — Neowiz Internet’s official London 2012 Olympics mobile game has been downloaded over five million times since it was released on iOS and Android.
[Rumor] Amazon to produce 10” Kindle Fire DX — The Digital Reader reports that a new, 10 inch Kindle Fire device has likely obtained FCC approval after being submitted by shell company called Harpers LLC. As the Digital Reader reports, it’s a tactic Amazon has used many times before, in order to keep its upcoming hardware plans a secret.
[Launch] GREE releases Monpla Smash — GREE’s latest english language game is Monpla Smash, a monster-battle game that features more than 100 different monsters to collect. The game is available on iOS now.
[Launch] Airport City lands on iPhone — Game Insight’s top-grossing strategy game Airport City is now available on the iPhone. It was previously available on Android devices and iPads.
[Launch] Outfit7 goes educational with Talking Ginger – Talking Friends developer Outfit7’s latest mobile app is Talking Ginger, an edutainment app designed help young children learn basic skills.
[Funding] Windows Phone voice assistant Ziggy picks up $5 million in funding — Ask Ziggy, a voice-powered virtual assistant similar to Siri for Windows Phone has picked up $5 million in funding from an undisclosed company. Ask Ziggy is using the money to bring its technology to Android and iOS, according to TechCrunch.
French mobile developer Gameloft posted its Q1 2012 earnings today, reporting sales of €44.8 million ($58.9 million USD) for a 14 percent increase over the previous year. Unsurprisingly, smartphone and tablet game are up year-on-year to 59 percent and now account for 40 percent of total sales.
Gameloft may have been early to the smartphone games party, but it adopted the free-to-play model only 12 months ago. The company says that its rapid growth this year is largely due to how well the model performs, claiming that more than half of its smartphone game revenues are come from in-app purchases and ad revenue in those games. Meanwhile, the company continues to develop games for the feature phone market as well, which gives them an edge in developing countries where fewer people have access to iOS and Android devices.
For 2012, Gameloft is holding to its current guidance with plans to announce Q2 earnings results on July 26. The company is still increasing its headcount with new hires this year, and recently opened a U.S. studio in New Orleans, LA. Company shares are trading at €4.72 today after opening at €4.6.
Facebook recently updated its feature phones mobile app to allow users to interact with pages and check into locations, according to posts on the company’s Facebook for Every Phone page.
“Facebook for Every Phone” is a native mobile app compatible with more than 2,500 different Java-enabled feature phones. Previously, the app included the ability to upload photos, read News Feed, view profiles, check messages, see event invites and take other basic actions with your friends, but it did not support fan pages or check-ins.
Now these users can Like pages, view their friends’ Likes and see posts from pages they Like in their mobile News Feed. They can also share check-ins along with a status. Users cannot yet share photos with location information or tag other users in a check-in. Still, these are powerful features for a large demographic of users who do not have smartphones or — as is the case for many users in developing countries — personal computers.
As of Dec. 31, 2011, Facebook for Every Phone had 39.7 million monthly active users, according to AppData. Facebook no longer provides daily or monthly usage data about its native apps, but it’s worth noting that the Facebook for Every Phone fan page has more than 75.9 million Likes. Users are given the option to Like the page when they first log-in using the app, a company spokesperson tells us. Despite only being launched on Jan. 20, Facebook for Every Phone is now the most-Liked page on the site, beating out the general Facebook fan page and pages of popular celebrities, according to our PageData service.
It’s important for Facebook to continue to improve its offerings for feature phones and the mobile web, not just iOS and Android apps. As the social network grows in markets like India and Africa, where users are primarily accessing the site through feature phones, the company needs to continue to offer new features as it has done to increase engagement among desktop and smartphone users. Pages and location sharing are ways for users to interact with entities besides friends. These features are also related to monetization, since they allow Facebook to collect additional data about users’ interests and offline behavior so that it can deliver relevant ads to them in the future.
Facebook initially overhauled its app for feature phones in January 2011, in partnership with Snaptu. It then acquired the Israeli startup three months later and rebranded the feature phone app as Facebook for Every Phone in July 2011. The app included new features, and Facebook made deals with carriers to offer users 90 days of free data access. The app was designed to require less data transfer than mobile sites or Java apps, so low costs likely encouraged users to pay for access after the free trial expired.
This post originally appeared on our sister site, Inside Facebook.
Pew: Almost half of Americans now own smartphones — According to new research from the Pew Internet and American Life Project, 46 percent of American adults now own smartphones and only 41 percent own feature phones. In May 2011 35 percent of American adults owned a smartphone.
Adobe unveils AIR 3.2 — Adobe has announced the latest updates to Adobe AIR. Version 3.2 of the tool includes both 2D and 3D hardware acceleration, which will allow games to run at 60 frames per second.
Gamevil hits 100 million mobile downloads — South Korean publisher Gamevil has now seen 100 million cumulative downloads on iOS and Android. In August, the company announced it had reached 50 million cumulative downloads.
There are now 1 billion mobile subscribers in China — According to new government statistics from China, the country has become the first in the world to have more than 1 billion mobile subscribers. 74 percent of of the company’s total population owns a mobile phone, reports TechWireAsia.
DeNA signs deal with Qihoo 360 – DeNA has signed yet another deal to help the company establish its Mobage network in China, reports Penn Olsen. The Japanese mobile-social game company has inked a deal with Chinese company Qihoo 360 to add a Mobage app to the company’s Android market.
EA puts Battlefield 3: Aftershock out of its misery – A week after yanking its poorly reviewed mobile game Battlefield 3: Aftershock from the App Store to to poor reviews, EA has decided to permanently shelve the game according to a report from Vox Games.
PayPal now in almost all U.S. Home Depot stores — As of Feb. 28 shoppers in almost every one of the 2,000 U.S. home depot stores can now pay for purchases using a PayPal card, or a mobile phone number and PIN combination, according to the official PayPal blog.
Official Angry Birds theme park on the way – The Särkänniemi Adventure Park is adding an expansion based on Rovio’s hit franchise, Angry Birds called Angry Birds Land. The extension will be open to the public this summer. Last year, Rovio famously shut down a fake Angry Birds themed amusement park in China.
Playspan: virtual goods consumption up 28 percent since 2009 — According to a study conducted by digital monetization company Playspan, U.S. consumers bought $2.3 billion dollars worth of virtual goods in 2011, spending an average of $64 dollars per person. Playspan included purchases within a game or app, purchases from a console like the Xbox 360 or PlayStation 3, prepaid cards and purchases from online stores and publisher’s websites in its study.
Dungeon Overlord expanding, going mobile — Night Owl Games has added the first expansion to its Facebook game Dungeon Overlord, titled The Succubus Stories. The developer will also be unveiling a companion mobile app for iPhone and Android at PAX East in April.
Aeria Games Pivots to mobile – MMO publisher Aeria Games has opened a new mobile office in Santa Clara to focus on developing mobile games, reports Gamasutra. The company plans to release at least one or two titles per month.
[Funding] Charles River Ventures closes $375 million in new funding – Venture capital firm Charles River Ventures has closed its fifteenth round of funding, adding a further $375 million to the company’s funds. Charles River Ventures has invested in Millennial Media, Fiksu and Affirmed.
[Release] OnLive Desktop app comes to Android — OnLive’s streaming desktop app is now available for Android tablets. The service costs $4.99 a month an allows users to run virtual versions of the Microsoft Word, Excel and Powerpoint.
Last year was the year that Android soared and feature phones went into free-fall, according to Millennial Media’s year-end Mobile Mix Report.
Over the course of the year, Android surpassed iOS, becoming both the fastest growing mobile OS and the leading smartphone platform. Overall Android’s OS market share increased by 57 percent year-on-year, growing from 30 to 47 percent. The total number of Android ad impressions increased by 504 percent between the end of 2010 and 2011.
Android’s gains last year came mostly at the expense of Apple’s iOS, which dropped to second place, seeing its market share decline from 41 percent to 33 percent between 2010 and 2011. RIM and Symbian were also affected by the rise of Android, seeing their market share decline to 16 and one percent respectively. Windows Phone held steady with two percent of market share in both 2010 and 2011.
The other key trend of 2011 was the rapid decline of feature phones. The devices took a big hit, with their share of total impressions declining from 31 percent to 17 percent in just 12 months. While the drop may be dramatic, because Millennial’s data has been averaged across 12 months the decline is also downplayed slightly — according to Millennial’s November Mobile Mix Report, feature phones had actually declined to 14 percent of Millennial’s impression share.
The fall of feature phones was also reflected in Millennial’s device charts. In 2010, Millennial recorded three feature phones in its top 20 most popular devices: The Samsung Freeform (No. 4), the Sanyo Incognito (No. 8) and the Motorola Clutch (No. 14). By the end of 2011 only the Samsung Freeform remained in the No. 16 spot.
The iPhone was the most popular phone overall in both 2010 and 2011, but its share of impressions dropped by seven percent as the market share of Android devices from manufacturers like Samsung and HTC increased.
Other connected devices (tablets, eReaders, iPod Touches, etc) saw only a marginal increase, from 14 to 15 percent of total impressions between 2010 and 2011, but posted a 10 percent increase in the total number of impressions year-on-year. Millennial attributed the gain to the popularity of the iPad despite the fact that more than a dozen tablets were released during the year. The second most popular tablet in 2011 was the Samsung Galaxy Tab, which has just over half of the impression share of Apple’s iPad.
As far as the type of apps that Millennial’s ads were displayed in, games saw their share of impressions increase by 16 percent year-on-year to take the No. 1 spot, likely spurred on by the growth of Android, where developers are far more reliant on advertising to monetize than on iOS. Music and entertainment apps were the second most popular mobile application category by share of impressions and last year’s leader, social networking apps declined to third place. Health and fitness apps tripled their share of impressions year-on-year to rise to the No. 9 spot on the list.
Nokia’s holiday quarter results confirmed what many analysts had forecast — the company has sold more than 1 million Lumia Windows Phones. However, even with a growing Windows Phone market and a quarterly platform support payment of more than $250 million from Microsoft, the company still posted a $1.4 billion loss for the fourth quarter.
In the fourth quarter, Nokia sold 19.6 million smartphones, a drop of 31 percent compared to the fourth quarter of 2010, when the device maker shifted 28.6 million smartphones. Year-over-year, the company’s operating profit was down 81 percent and the company’s operating margin dropped from 12.7 percent in the fourth quarter of 2010 to just 3.4 percent in the same period in 2011. Feature phone volume was down only slightly, with the company reporting fourth quarters sales of 93.9 million units, a one percent drop over 2010’s numbers.
What Nokia did emphasize was sales of Windows Phone devices. The company has sold more than 1 million Lumia 710 and 800 devices, which bodes well for the sales prospects of its highly anticipated Lumia 900 handset. On Jan. 25 Nokia announced it would be pricing the 4G handset at $99, an aggressive strategy that will make it one of the most affordable LTE smartphones on the market.
The move will make the Lumia 900 significantly cheaper than Apple’s iPhone 4S and new Android phones like Samsung’s Galaxy S, both of which cost typically $199 with a two year agreement. Nokia also revealed it will be making Windows Phone devices available in the fast growing Chinese and Latin American markets in the first half of 2012.
By comparison, in its holiday quarter, Apple reported it has sold 37.04 million iPhones, helping to propel the company to a record setting $46.3 billion in revenues.
New Screenshots and functionality details of Facebook’s forthcoming HTML5 mobile site and application platform have emerged. Documentation of the updated mobile site and platform, externally referred to as Project Spartan, was briefly published to the Facebook Developers site last night, and TechCrunch recorded screenshots before Facebook took the pages down. We dug into the documentation and found many interesting facts about the mobile site that will impacts users and developers.
The Facebook mobile site will receive a significant redesign, users will be able to authorize and use third-party mobile apps from within the mobile site, these apps will be accessed through bookmarks shown alongside Facebook’s in-house apps, and users will have the ability to post to the news feed and send Requests/invites that are delivered as notifications.
For developers, the same SDK and APIs used for Facebook web applications will work on mobile, a new authentication mode called Authenticated Referrals will allow users who’ve already installed an app to login with two taps, and mobile apps will be optimized to work across all iOS and Android devices.
Sources at the company told us last week there would be a major mobile launch in “three weeks” but TechCrunch is reporting that the date has been moved up along with the native Facebook iPad app launch. It will likely come at either Apple’s iPhone event on Tuesday or a Facebook press event on Monday. Regardless, these updates are coming, though Facebook will surely continue to refine the mobile platform. How users and developers react will influence the power dynamic between Facebook, Apple, and Android, and could be an important determinant of Facebook’s long-term success. (We first wrote about Facebook’s HTML5 strategy for third-party mobile web apps in February, four months before it was reported in other mainstream press outlets like TechCrunch.)
Here we’ll take a look at the biggest changes evident from the leaked documentation and what they mean:
Mobile Site Redesign
The current design of the mobile site is not especially intuitive. Users must browse to entirely separate screens to access core functionality such as notifications or the publisher. This can makes the browsing experience exhausting and cause users to spend less time on the mobile site.
The new redesign previewed in the leaked documentation and seen here shows a more persistently available top navigation bar that lets users access their notifications, Messages, and friend request with fewer clicks. The notifications button reveals an overlaid drop down rather than opening a different screen, so alerts about new activity can be checked without losing one’s place on the mobile site.
Third-Party App Access From a Bookmarks Menu
News that users would be able to access third-party Facebook apps from mobile leaked months ago, but the documentation reveals exactly how they’ll be accessed. A button on the mobile site’s top navigation bar will slide out a list of all of a user’s installed apps — both Facebook’s in-house apps such as Events and Groups, as well as third-party apps and games.
A bookmark will appear in this menu for any app a user has installed. Thanks to “bookmark synching”, a bookmark will also appear on the homepage of a user’s web version of Facebook. Users will also be able to search for new or previously installed games through the mobile site bookmarks menu. This will make Facebook mobile search engine optimization important for mobile apps looking to gain new users.
Facebook won’t require developers to use a different SDK or set of APIs on mobile than they use to build apps on Facebook.com. This means some developers will simply have to redesign their apps for mobile, rather than having to re-code them. This could help quickly populate the mobile platform with apps. More complicated apps that use flash such as games will need to switch to HTML5, though Facebook has reportedly been working with a large set of top developers to make their apps compatible with the mobile platform.
Two-Tap Login and Requests Notifications for Growth
The authorization given to a mobile app upon install will be valid on the web as well, so users won’t have to grant permissions to an app twice. Once a user has installed an app, they’ll be able to quickly log into it later with a two tap process called Authenticated Referrals – one tap to select the app, and a second to confirm they are entering a third-party app.
Along with using or playing with an app, users can publish content to the news feed through a familiar sharing prompt. They’ll also be able to send Requests to friends, such as an invite to play or a call to complete an in-app action. These Requests are delivered to friends as notifications that they can click through to open an app.
Right now, these notifications don’t look especially compelling, and therefore might inspire users to try new apps or reengage with old ones. Facebook may need to make mobile app Request notifications more appealing if it wants to attract developers to the Platform with the opportunity for strong viral growth.
Initially, the Like button social plugin will be available for use within mobile platform apps. Developers can use the button to create a lightweight sharing flow. As part of the permissions process developers will be able to request a user’s email address so they can communicate with them, or market to them, outside their apps.
Technologically, there are still some functionality disadvantages of using HTML5 mobile sites rather than native smartphone apps. For example, they only native apps can access device hardware such as the camera and GPS. Facebook will need to make up for this with virality if it wants its mobile Platform to become popular with developers.
There’s no mention in the documentation of Facebook Credits spotted earlier this year, so its still unclear how payments will be processed within mobile apps. A big part of why Facebook needed to create the mobile platform was to allow it earn money from app sales and in-app purchases, which can’t happen if its is merely a social layer within apps sold through Apple or Android’s mobile app stores.
Launching the Platform without Credits support could attract some developers who don’t want to pay Facebook’s 30% tax. However, punching credit card details into a mobile device can be especially difficult and lead to significant drop-off, so developers may actually want Facebook Credits support because it could increase sales volumes. Third-party mobile payments companies could also step in here to facilitate developer monetization.
Facebook is on the cusp of a serious turning point. If it can make the mobile Platform fun for users and attractive to developers, it could create an important new revenue stream, ride the growth of smart phones, and gain leverage against Apple and Google. If users find accessing third-party Facebook mobile app clunky and developers don’t see enough potential for viral growth, though, the Platform could fail and Facebook might get cut out of the mobile money stream.
AT&T & ngmoco Bring Mobage to Android — Last week, ngmoco and DeNA brought the Mobage social gaming platform to Android Market. This week, AT&T and ngmoco announced a new agreement stating that Mobage will act as a hub for AT&T Android users to discover and play games as well as connect with other global users.
[Launch] iSpeech Launches Speech Recognition SDK — TechCrunch has reported the launch of a new iOS, BlackBerry, and Android SDK from iSpeech this week. Through the SDK, developers can integrate text to speech and and speech recognition into their apps for free.
[Launch] eBay Brings Instant Sale App to iOS — eBay has released its Instant Sale program for iPhone this week. Through the app, users can identify old electronics to sell or recycle. After being quoted a price based on the device and its condition, users mail the item and receive payment via PayPal.
[Launch] FBI Launches Child ID App — Highlighted by TechCrunch, the FBI has launched a new iOS app by the name of FBIChild ID. The new application allows parents to store photos and vital information, such as height and weight, to have on hand should the child ever go missing.
[Update] Skype Brings Video Chat to 17 New Android Devices – Skype launched its iPad version of Skype this week, and now the company is announcing version 2.1 for Android. The new iteration will support video chat for 17 more Android devices such as the HTC Desire HD, HTC Evo 3D, the Samsung Galaxy S, and the Sony Ecricsson Xperia PLAY.
[Announcement] MyTown Expands to Japan — Earlier this week, social and mobile apps developer Booyah and YUMEMI announced a partnership that will bring the location-based iOS title of MyTown to Japan as a new product for iOS, Android, and other feature phone platforms come this Fall.
Klout Now Supports Foursquare Users — Klout, the site that measures user influences based on their activity within social networks, has added Foursquare and YouTube to said activity measurements, reports VentureBeat. Activity on YouTube, Twitter, Facebook, Foursquare, and LinkedIn will now all help determine a user’s Klout Score.
PlayBook Won’t Receive Android Apps Until Fall — According to Engadget, the BlackBerry PlayBook will not be able to run Android applications until “late fall.” The statement is noted to be from a “reliable source” and is later than RIM originally anticipated.
RIM Introduces New BlackBerry 7 Devices — On the lighter side of things, Research In Motion has announced five new BlackBerry 7 smartphones this week. It is slated to be RIM’s largest global launch ever with over 225 carriers and distribution partners having already begun or completed over 500 certification programs for the new devices.
T-Mobile Adds Carrier Billing Option — A new form of payment is now available as T-Mobile has announced, this week, that it has opened its carrier billing option to online retailers. Users may now charge goods to their monthly bill.
T-Mobile Loses 50,000 Subscribers — On the downside for T-Mobile, the carrier reported its Q2 earnings this week as well. The company states a lose of 50,000 subscribers as well as a revenue drop to $5.1 billion, from last quarter’s $5.1 billion.
Instagram Reaches New Milestone — Popular mobile app Instagram has released a new set of stats. Thus far, Instagram has noted 150 million photos uploaded with about 1.3 million a day, from over 7 million users. Moreover, 80 percent utilize the app’s filters.
Mobile Dating Apps Out Perform the Web — Analytics firm Flurry has released another report noting that when it comes to online dating, the mobile space is doing better. As of June, 2011, users spent an average time of 8.4 minutes on mobile dating apps as opposed to 8.3 for online dating. Additionally, the former hosts 17 percent unique users with the latter holding 13 percent.
Apple Ships 20.3M Units — IDC has released a report noting that Apple has topped the smartphone market, in terms of unit shipments, in Q2 with 20.3 million units. (19.1 percent of market share). Year-over-year, this is a 141.7 percent growth. Samsung comes in at second with 17.3 million units.
Android Dominates Smartphone Share — Though Apple hosts the most units shipped, comScore has released mobile subscriber numbers noting that it is Android that walks away with 40 percent of that market share for June. Apple was second with 26.6 percent.
Globant Acquires Nextive — Argentina-based software developer Globant has announced a new acquisition in the form of Nextive. The San Francisco-based company specializes in both mobile and social applications, having worked with companies such as Zynga and CrowdStar. The amount for the acquisition was not disclosed.
InMobi Acquires Sprout — In more acquisition news, mobile ad network InMobi has announced the purchase of Sprout, for an undisclosed amount. Sprout hosts a platform for creating HTML-5 based advertisements.
Dashwire Purchased by HTC — Smartphone maker HTC has announced its own acquisition, having purchased mobile, web services group Dashwire. The price is noted at a maximum of $18.5 million and is intended to boost mobile cloud services for HTCSense.com.
More Malware on Android Discovered — Dinesh Venkatesan at security firm CA Technologies has come across the latest malware issue with Android. When an infected application is installed, it implements a configuration file that, in short, activates once an outgoing call is made, recording all conversations to one’s SD card.
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