Mobile and social game developer and publisher Game Insight has today announced its next upcoming hidden object game, Hotel Enigma, which is set to launch on both iPad and Facebook. Hotel Enigma sees players checking into a quiet inn in the hills of Ireland, where things quickly turn mysterious after someone is kidnapped.
Zynga has announced its financial results for Q3 2013, seeing a decrease in revenue year-over-year. The company also announced that Clive Downie, former CEO of DeNA West, has joined the mobile and social developer / publisher as its new Chief Operating Officer.
Jackbox Games has announced an exciting update for You Don’t Know Jack players on Facebook and mobile, as the game has transitioned into an unlimited free daily play format. This includes access to all current and new episodes on Facebook, iOS, Google Play and Kindle.
Austin-based game developer Team Chaos has released its own take on match-three puzzle games in Dragon Academy, which is now available to play on iOS, Android and Facebook. The game sees players taking charge of up to six powerful dragons as they complete match-three puzzle levels inspired by the likes of Bejeweled and King’s Candy Crush Saga.
The game is level-based, with each stage having a different basic requirement, like earning a specific number of points in a limited number of moves. As players make matches of four or more like symbols on the board, power-up dragon eggs appear, allowing them to clear whole rows or columns, or otherwise remove large amounts of symbols from the board when activated.
Along the way, players are introduced to the mischievous Wobblins, who have stolen the dragons’ hatchlings. Users must complete levels to save those Hatchlings, watching their dragons grow and become more powerful as they progress. Dragon Academy comes with over 150 puzzles across 13 in-game worlds, with three dragons being available as in-app purchases.
We had a chance to chat with Team Chaos Creative Director Trent Polack to learn more about Dragon Academy, and why the game’s cross-platform release was so important.
Casual games developer and publisher Arkadium today released the results of a study of 1,500 cross-platform gamers, analyzing the purchasing and playing behaviors of these players in both mobile games and on Facebook.
Conducted by Peanut Labs, the study measured an even mix of both males and females, age 18 or over, from the US. The study found that gamers tend to interact more frequently with Facebook games, with 56 percent of respondents saying they play three or more Facebook games a week, while only 48 percent play three or more mobile games each week.
Mobile / social game developer and publisher Game Insight has announced the expansion of its popular MMO Dragon Eternity, releasing new versions of the game on Facebook, Android and iPhone. Previously released in web browsers and on iPad, Dragon Eternity has been played by over five million players worldwide, and allows players to jump into the fantasy world of Adan to defeat a variety of monsters.
Since Google said it would shut down its RSS reader, other web and app companies have started jockeying for position within the space. The latest announcement came from Facebook, which believes that a visual feed reader will not only make the company relevant in the consumer mobile market (i.e. comparable to apps like Flipboard) but it will open up more advertising pathways in the process.
According to MarketingLand using Topsy’s free analytics tool, Twitter users are sharing Vine videos less and less since Instagram introduced video to its app last Thursday. The amount of Vine shares on Twitter took a significant dip after the June 20th announcement and has not recovered since.
Stockholm-based social gifting app Wrapp has announced Thursday that it has raised $15 million in series B funding. The company will receive continued support from Series A investors Greylock Partners, Atomico and Creandum. It has also added new investors: American Express, Qualcomm Ventures, and SEB Private Equity.
Wrapp plans to use the new funding to continue expanding by hiring staff in San Francisco. According to its press release, Wrapp currently has 200 national and multinational retailers using its platform in eight different countries.
Since the company first expanded to the U.S. in May 2012, it has said that users have distributed nearly 15 million digital gift cards through its iOS and Android applications. According to AppData, the application currently estimated to have over 821,900 monthly active users and is currently ranked 74 among the lifestyle applications leaderboard on Android.
Wrapp Co-Founder and CEO Hjalmar Winbladh said in the press release, ”Over the coming year we’re confident social shopping will become a highly targeted and personal media channel connecting consumers with brands they love, and we want to become the default destination for that.”
Google has acquired crowd-sourced mapping application, Waze, as announced from the company’s official blog.
It was long rumored that both Facebook and Apple have shown interest in acquiring the Israel based startup, but have been beat out by Google. While acquisition price is still up in the air, it has been speculated at 1 billion to 1.3 billion dollars.
The Waze product development team will still operate separately in Israel for the time being and plans on using each mapping application complementary to each other. Google also plans on focusing on the Waze community who is seen as the “DNA of [the] app”.
“The Waze community and its dedicated team have created a great source of timely road corrections and updates,” said Google’s Brian McClendon, Vice President of Geo, in a statement. ”We welcome them to Google and look forward to working with them in our ongoing effort to make a comprehensive, accurate and useful map of the world.”
According to AppData, Waze is currently the #2 of top free navigation app for iOS. With Google Maps” at number one of top free navigation apps, Google has taken a significant stronghold of the navigation app landscape.
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