Korean mobile and online game developer WeMade Entertainment has announced its Q3 2013 financial results, highlighting the company’s growth in anticipation of a push into Western markets. Its Wind Runner game [pictured] has been downloaded over 30 million times in Japan and Korea, while the company’s catalog now sits at 27 products released in 20 months.
Mobile game developer and publisher Gamevil has announced its Q3 2013 earnings results, seeing record overseas sales (outside of Korea) of 12.2 billion KRW ($11.4 million), a 108 percent increase year-over-year. The company’s overall Q3 2013 sales were 21 billion KRW ($19.6 million), a 26 percent increase year-over-year.
Zynga has announced its financial results for Q3 2013, seeing a decrease in revenue year-over-year. The company also announced that Clive Downie, former CEO of DeNA West, has joined the mobile and social developer / publisher as its new Chief Operating Officer.
Apple’s latest earnings report has revealed continually strong sales numbers for iPhone, while iPad sales came up short of expectations. Apple reported quarterly revenue of $35.3 billion with $6.9 billion in net profit. This is in keeping with the company’s $35 billion in net revenue and $8.8 billion in net profit in the year-ago quarter.
Smartphone and tablet revenues increased by 71 percent year-over-year, representing 60 percent of total group sales compared with 43 percent in Q1 2012.
Gameloft attributes its fast growth to the success of the free-to-play model. The company adds that more than 67 percent of its smartphone sales came from in-app purchases and ad revenues in Q1. In terms of which games performed well in the quarter, Gameloft says older titles from as far back as 2011 and 2012 like Dungeon Hunter 4: Zero Hour, World at Arms, My Little Pony, Ice Age Village, Order & Chaos Online, Gangstar Rio: City of Saints and Asphalt 7: Heat, have largely contributed to the company’s strong performance in the first quarter.
Gameloft hopes three recently released titles in the past few weeks including Dungeon Hunter 4, Iron Man 3 and Order & Chaos Duels, help grow sales in future quarters. Gameloft claims Iron Man 3 was the most downloaded game worldwide on the iOS after it was launched. Future releases include Gangstar Vegas, Despicable Me and Uno & Friends.
Gameloft didn’t provide an earnings forecast for Q2 2013. Gameloft’s share price closed today at €5.29 ($6.84), up 0.95 percent.
Mobile-social gaming giant GREE today reported 37.9 billion yen ($370.9 million) in revenue and 10.8 billion yen ($105.7 million) in operating profit for the third quarter of 2013, a quarter-over-quarter decline of both sales and profits. Sales fell 4 percent and profits 24 percent. Year-over-year, revenues are down 18 percent from 46.2 billion yen ($452.1 million) in Q3 2012 and operating profit dipped by 56 percent from 24.5 billion yen ($239.7 million).
The Japanese company, which was established in 2004, also posted an “extraordinary” loss of 4.03 billion yen (39.4 million) on one-time write-off of assets related to some titles. The loss was part of GREE’s plans to shift growth strategy to “selection” and “concentration”, where it will streamline its portfolio of core titles. Card battle titles from Pokelabo, the Japanese game studio GREE acquired in October 2012, are performing well for GREE. Three of the top 25 grossing iOS apps in Japan include Guardian Battle of Glory at No. 7, Sword of Phantasia at No. 10 and Clan Battle of Fate at No. 25. GREE also plans to share its successful Android lessons with Pokelabo, while Pokelabo plans to do the same for GREE with iOS lessons. (more…)
Free-to-play online gaming giant Nexon today posted year-over-year revenue growth of 46 percent to 44.4 billion yen ($437.3 million) and 15.2 billion yen ($149.7 million) in net income for the first quarter of 2013, which ended March 31. The South Korean game developer is well known for its free-to-play massively multiplayer online role-playing game MapleStory.
“We are pleased that our first quarter results exceeded the high end of the outlook we provided last quarter, primarily due to better-than-expected performance in China and strong results in Korea, as well as a favorable currency environment,” said Seungwoo Choi, president and CEO of Nexon, in a statement. “Additionally, the acquisitions of Gloops and inBlue have positioned us as a major player in mobile, adding significant revenue to our business. Content updates to our major PC games were well-received by players around the world, particularly a tier 1 update for Dungeon&Fighter in China. We also successfully launched FIFA Online 3 in Korea during the quarter, and the game is showing strong performance in terms of both user metrics and revenues.”
The burgeoning Chinese market was the strongest for Nexon this quarter, seeing the country account for nearly half of its revenue. South Korea, which is where Nexon was founded in 1994, contributed to a quarter of the company’s revenue. Revenue from North America was a blip on the radar for Nexon, which only generated 1.4 billion yen ($13.8 million). (more…)
Korean mobile game developer and publisher earlier this week reported record quarterly revenue of 24.9 billion KRW ($22.8 million) in Q1 2013, up 17 percent quarter-over-quarter and 121 percent year-over-year. Profit improved tremendously as well, where in the company saw 8.6 billion KRW ($7.9 million) in profit for the quarter, an increase of 184 percent quarter-over-quarter and 120 percent year-over-year.
Mobile revenues domestically (South Korea) were up 34 percent quarter-on-quarter and 274 percent year-over-year at 18.3 billion KRW ($16.8 million). Com2uS cited games on messaging app KakaoTalk’s game platform as a key driver to the revenue increase. Sales overseas were down 18 percent quarter-over-quarter but up 1 percent year-over-year at 5.4 billion KRW ($4.9 million). Com2uS explained that most new titles launch first on KakaoTalk then overseas, where the platform doesn’t exist. The company plans to expand to more markets around the globe in Q2 2013.
A standout title for the company, in terms of revenue, was its recently launched strategy RPG title Heroes War, which is seeing stable revenue growth.
In total, Com2uS launch six titles in Q1 and plans to release 16 titles in Q2 2013. Com2uS didn’t update its earnings forecast for 2013, meaning its sticking with its expected 101.7 billion KRW ($93.2 million) in revenue and 41.1 billion KRW ($22.1 million) in profit.
DeNA reports new earnings record with $2.04B in revenue and $775M in operating profit for fiscal year 2012
Japanese mobile-social gaming juggernaut DeNA today reported 52.3 billion yen (approximately $528 million) in revenue for its fourth quarter of 2013, a 22 percent increase year-over-year, while operating profit rose 3 percent from the same quarter of the previous year to 18.2 billion yen ($184 million). For the 2012 fiscal year, the company set a new earnings records with revenues of 202.5 billion yen ($2.04 billion) and 76.8 billion yen ($775 million) in operating profit, up 38 and 28 percent respectively.
“DeNA’s full-year revenues and operating profits increased for the ninth consecutive year, representing growth every year since the company went public,” said Isao Moriyasu, President and CEO of DeNA, in a statement. “We will continue to pursue aggressive growth worldwide for our mobile internet business, especially in the mobile-social games sector.” (more…)
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