During this year’s Game Developers Conference (GDC), cross-platform game development company Marmalade Technologies announced the launch of Marmalade Juice, its iOS to Android porting tool. Marmalade Juice gives Objective-C developers an easy path to port their apps from iOS to Android devices, and is available as part of all Marmalade licenses.
According to recent research from Gartner, less than 0.01% of mobile apps will be considered a financial success by their developers by 2018. So how can a developer’s app be among the financially successful apps? Beyond developing an app which 1) provides users with value, 2) for which they’ll pay, and 3) one that isn’t easily copied, developers need to look at app discovery and promotion as a source of revenue.
Gingee has announced the launch of its cross-platform app development solution for use on iOS, Android and other mobile devices. The technology aims to help developers create the same app for the thousands of available Android and iOS devices, which run different versions of their specific operating systems. The solution supports development without coding for iOS, all Android versions and devices, Blackberry, the mobile web and more.
Quark Games is joining forces with Tilting Point for support in developing a line of mobile games. Quark Games is the fifth developer to partner with Tilting Point, which offers marketing resources, funding and more to developers, while allowing the development team to retain their own creation vision.
Quark Games has previously released Valor and Champs: Battlegrounds, which have been downloaded over 50 million times on iOS and Android.
Execution Labs, hybrid incubator and accelerator for indie mobile game developers, today announced an expansion to its platform, which now allows developers to remain with Execution internally, even after their games have been published. Applications are now being accepted for this second cohort of indie game teams.
Corona Labs has today announced a collaboration with Microsoft to allow developers using the Corona SDK to create apps for Windows Phone 8 and Windows Store. Developers will be able to use their existing code to build apps for these platforms, in addition to developing for iOS, Android, Kindle and Nook.
Finnish software company Digia has today announced QT Mobile Edition, a cross-platform release that offers developers everything they need to develop and launch mobile applications across multiple platforms, including iOS and Android.
YoYo Games, maker of the 2D games creation engine GameMaker: Studio, has announced the engine’s largest update since launching in May 2012. The Version 1.2 update brings the YoYo Compiler to developers, allowing projects to run 100x faster across all supported platforms, including mobile devices.
Designed to address the needs of small to mid-sized mobile game developers, Gamebrain announced today a cloud-based development and publishing platform that Founder and CEO Eduardo Cervantes sees as a major breakthrough for developers looking to expedite the process from game idea to monetization.
“It is very hard to get your game discovered by the public,” explains Cervantes, “especially if you’re a small developer. You just don’t have the resources to rank high on the app stores.
“The top 20 game development companies account for 90-percent of revenue at the big app stores, both Google and Apple. In our study, we counted 1.1 million app development shops and independent developers around the world. So if the top 20 players are taking 90-percent of the revenue, that means the other 10-percent is being spread out among those 1.1 million developers. So where we see the opportunity is in evening the playing field.”
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