Execution Labs, hybrid incubator and accelerator for indie mobile game developers, today announced an expansion to its platform, which now allows developers to remain with Execution internally, even after their games have been published. Applications are now being accepted for this second cohort of indie game teams.
Corona Labs has today announced a collaboration with Microsoft to allow developers using the Corona SDK to create apps for Windows Phone 8 and Windows Store. Developers will be able to use their existing code to build apps for these platforms, in addition to developing for iOS, Android, Kindle and Nook.
Finnish software company Digia has today announced QT Mobile Edition, a cross-platform release that offers developers everything they need to develop and launch mobile applications across multiple platforms, including iOS and Android.
YoYo Games, maker of the 2D games creation engine GameMaker: Studio, has announced the engine’s largest update since launching in May 2012. The Version 1.2 update brings the YoYo Compiler to developers, allowing projects to run 100x faster across all supported platforms, including mobile devices.
Designed to address the needs of small to mid-sized mobile game developers, Gamebrain announced today a cloud-based development and publishing platform that Founder and CEO Eduardo Cervantes sees as a major breakthrough for developers looking to expedite the process from game idea to monetization.
“It is very hard to get your game discovered by the public,” explains Cervantes, “especially if you’re a small developer. You just don’t have the resources to rank high on the app stores.
“The top 20 game development companies account for 90-percent of revenue at the big app stores, both Google and Apple. In our study, we counted 1.1 million app development shops and independent developers around the world. So if the top 20 players are taking 90-percent of the revenue, that means the other 10-percent is being spread out among those 1.1 million developers. So where we see the opportunity is in evening the playing field.”
Execution Labs, hybrid incubator and accelerator for indie mobile game developers, today announced its participation in BDC Venture Capital’s convertible note program. It will give new game development companies the funding they need to survive until they work to create their own sustainable revenue streams or raise additional financing from other investors.
Venture capitalists are looking toward mobile app development start-ups as their next saving grace. The rapidly growing space of mobile app development is leading to race to find and boost funding for the companies that develop these apps.
CB Insights has found that mobile app development companies have invested $262 million across 36 deals in 2013 alone. The pace seems to be picking up quickly as this accounts for 59 percent of the funding in the overall mobile development space in 2012. Just in June, six mobile app development companies received significant rounds of financing.
As part yesterday’s staff purging at Zynga, which saw 520 employees lose their jobs, in other words 18 percent of its staff, Zynga shut down Draw Something developer Omgpop’s office, according to a report from The Verge.
Along with the layoffs, Zynga shut down its Los Angeles, Dallas, and New York offices. But, Zynga New York does include Omgpop, and now former Omgpop employees are making it public on Twitter that they are out of jobs. (more…)
Game developer 5th Planet Games today launched Dawn of the Dragons for Android in North America (and worldwide later this week). The social MMO has come along way for the indie developer who first launched the title on Facebook back in May 2010, and later released for Kongregate and Armor Games.
We first heard about Dawn of Dragons flying its way to mobile for iOS in January, and then the game hit the Apple App Store weeks later in February (review). Chief mobile officer Rob Carroll told us that there’s no differences between the iOS and Android versions, but users can play simultaneously with other players on either platform. As for cross-platform play between the mobile offerings and the web-based versions, 5th Planet Games decided to not let the mobile and web versions talk to each other due to the game being developed in Adobe Air and to allow the mobile version to have its own exclusive content. Carroll also adds the Android port was published in partnership with 5th Planet Games by an unnamed publisher (the studio will announce details about the publisher soon). (more…)
Social Media Jobs
of the Day
Machine Zone, Inc.
Palo Alto, CA
New York, NY
ESAI Energy LLC
Popular Right Now
- The Sims FreePlay celebrates Christmas and New Year's Eve on mobile
- Halfbrick brings S.A.M. mech and Sleigh of Awesome to Jetpack Joyride
- Modern Combat 5 to be first game optimized for MediaTek’s new octa-core chip
- NativeX partners with SEGA for expansion of mobile ad network
- Game Insight unleashes Tank Domination on iPad