According to MarketingLand using Topsy’s free analytics tool, Twitter users are sharing Vine videos less and less since Instagram introduced video to its app last Thursday. The amount of Vine shares on Twitter took a significant dip after the June 20th announcement and has not recovered since.
Inside Network’s AppData is a system for tracking metrics across a broad range of apps. One of its simplest and most straightforward services charts app popularity on iPhone and iPad in a variety of flavors, ranging from top grossing to top paid losers.
On the iPad, the five most popular free apps are Candy Crush Saga, Dumb Ways to Die, Bird Zapper, What’s Behind HD, and Crazy Dentist. If these five were not enough to convince, a look at the ten free apps following them makes it crystal clear: on the iPad, games rule the roost. (more…)
Application analytics provider AppData announced the launch of its proprietary iOS application and developer revenue estimates. Metrics are provided by week, month, and year-to-date for the top grossing applications and developers on iOS.
App revenue is attributed to either app purchase price or in-app purchases for each application. Developer revenue is shown in context with the overall number of apps and app titles the developer has published.
Mobile app developers and investors will now be able to gain insight into the financial success of competing applications and studios in their market with these estimates, which will be updated on an ongoing basis.
This new feature is available as part of a subscription to AppData for Mobile Apps, AppData Pro, or AppData Custom. Learn more on the AppData site.
Finnish mobile game developer and creator of Angry Birds Rovio Entertainment announced the launch of its third-party mobile game publishing initiative, Rovio Stars.
Icerbreaker: A Viking Voyage by developer Nitrome will be the first game published under the Rovio Stars Program, followed by Spanish developer 5 Ants’ stealth puzzle game, Tiny Thief.
Many mobile game developers like Pocket Gems, Zynga, and Kabam have launched their own third-party publishing programs recently, and we’ve heard rumors Rovio would launch a similar program for a while. In January, PocketGamer.biz all but confirmed the program’s existance when it reported that 5 Ants had been signed with Rovio but at the time we weren’t certian that this was not a talent acquisition.
“Rovio Entertainment has positioned itself as one of the powerhouses of mobile entertainment, so moving into publishing is a logical step for us at this point”, Rovio’s executive vice president of games Jami Laes said in a statment. “We want to help our fans find quality entertainment among the more than 100,000 games available in app stores. That’s where Rovio Stars comes in.”
Games that leverage Rovio’s Angry Birds brand are immensely successful, with titles showing up at the top of our weekly charts regularly, but the developer’s more recent titles based on new IP have struggled. Amazing Alex, Rovio’s first new IP after Angry Birds, is currently the No. 258 top paid app in the games genre according to traffic tracking service AppData. The Croods, based on the DreamWorks animated motion picture, is currently the No. 247 top grossing app in the games genre.
Rovio said that Icerbreaker: A Viking Voyage is “coming soon” to iOS. Check back in with Inside Social Games for our full review.
There are currently almost 1.5 million apps available in the iTunes and Android app stores. The selection means that no matter what your need, there is at least one or — more likely — dozens of apps to meet your needs. Nowhere does this seem to be more apparent than in the fast-growing photography category. Defined by Instagram’s flagship success, the photography app market seems to be at a crossroads. In the quest to become the next Instagram, many developers have instead chosen to make Instagram again, and again, and again.
To a certain extent, the proliferation of photo apps is good business sense. The rise of smartphones and their high-quality, built in cameras means photographers are no longer required to carry expensive, single-purpose equipment with them to take photos. Smartphones also mean the average consumer will always have a camera on hand, making photography an easy hobby to pick up. Since these devices are capable of storing hundreds or even thousands of pictures, it is now possible to take dozens of photos in the pursuit of a perfect image. Even when things don’t turn out as we hoped, we can add filters, effects, frames and artful blurs to hide the flaws in our images. Developers have responded to our sudden interest in photography by providing us with hundreds, if not thousands of new options for altering and sharing them.
The first wave of photography apps may have sprung up to serve a brand new, fast-growing market, but now the vast majority of photography apps seem to be more interested in fast follow, not innovation. For every high quality photo app, there are dozens of half-baked copies, and single-featured services with poor implementation.
Near the end of October, Inside Mobile Apps began to shift its reviews focus from games to other app types. Since that change, 18 of those — almost a quarter of all the reviews we have published – have been for photography apps. Ten of the 18 apps reviewed since then included their own social networks. Eleven were designed around sharing content and eight offered Instagram-style filters. Most contained overlapping feature sets.
Compare that to the second most popular review category: productivity. Out of the 16 productivity apps reviewed, four were note taking apps, three were task managers, two each were contact managers and slide presentation managers. There were single occurrences of chore tracking, translation, password management, voice memo and document signing apps. While we reviewed nearly as many productivity apps as photography apps, the productivity apps showed a much wider range of differentiating factors. Even when we reviewed two productivity apps with the same purpose, there was differentiation in the product. Both Wunderlist and Clear are glorified to-do lists, but they have features, use cases and user interfaces to differentiate it from its competitors. Why isn’t this variety found in photography apps?
Most smartphone photographers are not looking for another, more specific iteration of Instagram. Do people really want to load up a separate app just to view a social network filled with panorama photos? Do people really need to download an app so they can link and share a series of photos together? If the performance of Story and PanoPerfect are any indication to go by, probably not.
Not exactly burning up the charts.
Of course, a smartphone owner can and will use multiple photography services depending on their needs. There is no reason not post photos to Instagram, Facebook and Snapchat, each service filling its own specific niche. There is also the possibility of disruption — a MySpace-like fall from popularity that could see Instagram lose favor and a new photo-based social network take its place. One could also see a Tumblr-like rise, growing quietly and amassing an enormous userbase in the process. There may be dozens of reasons to keep making better photography apps, but there are many more reasons not to keep making the same ones over and over again.
DeNA’s Blood Brothers surpasses Rage of Bahamut for top spot on U.S. Google Play’s top grossing apps chart
DeNA announced today that RPG Blood Brothers reached the No. 1 spot in the U.S. for the first time on Google Play’s top grossing apps chart over the past weekend.
Cygames developed card battler Rage of Bahamut, another DeNA game, held the No. 1 position for more than six months since April 22, until it was dethroned by Blood Brothers on Sunday, according to our traffic tracking service AppData. Blood Brothers has also reached the No. 1 spot on the Android top grossing apps chart in 22 countries including Canada, France and Sweden.
DeNA recently purchased a 20 percent share of developer Cygames for $92 million in an effort to strengthen the alliance between the two companies. DeNA also reported its highest ever revenues at $627 million, with $254 million in profit for the quarter ending on Sept. 30.
Blood Brothers is joined by two other Mobage titles, Rage of Bahamut and Marvel: War of Heroes, in the top 10 on Google Play’s U.S. top grossing apps chart.
Rockstar Games today announced the upcoming launch of ‘80s themed Grand Theft Auto: Vice City on iOS and Android in celebration of the game’s 10th anniversary.
First released in Oct. 2002 for PlayStation 2, GTA: Vice City is an open-world action adventurer developed by Edinburgh, Scotland-based game studio, Rockstar North. The updated mobile version of Vice City will feature native high-resolution graphics and multiple enchainments to cater to the mobile platforms.
Rockstar Games previously gave Grand Theft Auto 3 the same treatment for its 10th anniversary with iOS and Android releases. The iOS version saw early success, ranking as the No.2 paid app for iPhone and the No. 1 paid app for iPad. According to traffic tracking service AppData, Grand Theft Auto 3 is currently ranked No. 56 in the top iPad apps games genre on iOS.
Aside from the Grand Theft Auto, Rockstar Games brought its Max Payne franchise to mobile with Max Payne Mobile, which released back in April on iOS and June on Android. The title is a port of the original title for PC and consoles and ranked No. 1 on the top grossing iOS app charts for two weeks after its release.
GTA Vice City will hit the App Store and Google Play later this fall.
Facebook today published a developer spotlight blog post about Buffalo Studios’ Bing Blitz, stating that 80 percent of the game’s mobile revenue comes from Facebook-connected users who spend three times more and play twice as much as other users.
“One of the keys to sustaining long-term players has been to integrate Facebook deeply within our game on all platforms,” read a statement from Brooke Olson, Buffalo Games vice president, studio operations. “Facebook allows us to offer a connected game experience to players who use multiple devices or want to play with friends on different platforms. On mobile specifically, Facebook-connected players are more engaged and spend more, which leads to longevity with the game.”
Bingo Blitz also makes it easy for mobile users to connect their Facebook account. Users who connect to Facebook receive extra benefits including rewards, coin and credit syncing, ability to play with friends and 12 free credits. This has resulted in more than 50 percent of mobile players logging in with their Facebook credentials.
Our traffic tracking service AppData shows Bingo Blitz at the No. 64 spot in the top grossing iPad apps category on iOS and the No. 39 spot in the top grossing apps category on Android.
Facebook integration features coming soon to Bingo Blitz allows players to invite friends on any device. In addition, any user who’s playing on Bingo Blitz on a desktop through Facebook could switch to and continue playing the game on a mobile device.
Bingo Blitz is available for free on iOS, Android and Facebook.
OMGPOP’s Draw Something is near the top the charts on our AppData traffic tracking service with 10.8 million daily active users, making it the second-largest app on the Facebook Platform by DAU behind Microsoft Live. We’ve been tracking it for the past couple weeks on Inside Social Games and over on Inside Mobile Apps.
Given its meteoric rise, it’s important to note Draw Something runs only as a native mobile app and is not playable on Facebook.com’s “canvas” where most social games reside. On these terms, the largest “Facebook game” is still Zynga’s Words With Friends — which incidentally can be played both on the social network and via native mobile apps. Facebook Platform APIs enable apps running outside the social network to integrate with players’ Facebook data and social graph. Not all apps and games that do this are actually playable on the Facebook.com canvas, though these games still have an official Facebook page where fans can engage with the game’s community. The 10.6 million DAU we’re seeing in AppData is the number of people on Android and iOS that logged into the mobile game via Facebook.
Note that Draw Something’s Facebook stats also don’t represent all of the game’s players because the app also allows users to login with email instead of Facebook. OMGPOP vice president Eric von Coelln tells Inside Social Games that a “large percentage” of users play the game without logging into Facebook at all — which just makes the game’s numbers that much more impressive.
So why is the distinction important? Because mobile and social games are different app ecosystems serving somewhat different and partially overlapping markets. A canvas game on Facebook is usually a different experience from a mobile game on Android or iOS. Users interact with the games using a mouse and keyboard interface, they have different expectations of gameplay experience and Facebook games monetize at different rates even when there’s price parity between a mobile and Facebook version of the same game. Comparing Draw Something to, say, Tetris Battle without a mental asterisks would be comparing apples to oranges unless and until both games became cross-platform experiences for mobile and social.
Most important of all, a game that hits big on mobile is not a guaranteed success on Facebook, and vice-versa. And as TechCrunch rightly points out, what goes up can just as easily come down — and in mobile, games go through the rise-and-fall cycle much more quickly compared to Facebook games.
Incidentally, these are the top 10 Facebook games by DAU as recorded by AppData that are playable on the Facebook.com canvas:
|1.||Words With Friends||8,600,000|
|4.||Texas HoldEm Poker||6,900,000|
|6.||Bubble Witch Saga||5,900,000|
OMGPOP says there are no plans to launch a Facebook version of Draw Something at this time.
This story originally appeared on our sister site, Inside Social Games.
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