Samurai Siege exceeds 5.5 million downloads, $12 million in revenue
London-based mobile developer Space Ape Games has experienced quite the success story with its multiplayer real-time strategy game Samurai Siege. Since its launch last fall, the game has been downloaded over 5.5 million times and has generated $12 million in revenue for the developer.
At first glance, Samurai Siege may appear to be a Clash of Clans clone, but that didn’t stop players from latching onto the experience in a big way. Within its first two weeks on the market, the game had been downloaded over 950,000 times, and was pulling in $65,000 per day.
Now at the six-month mark, Samurai Siege has ranked as the top grossing strategy game in 40 countries, and has ranked in the top five in top grossing apps across 136 countries. The game is available in nine languages, in 149 territories, and has an average rating of 4.6 out of 5.
The game’s most recent expansion saw Samurai Siege completely localized for the Japanese market. The game launched in Japan on May 1, was featured on the App store, and has reached No. 3 in the top download charts in the region.
“We are very proud of the global success of Samurai Siege, especially given our company is so young. We have employees from 17 nationalities including Brazil, China, Japan, and the US and when your product is live in 149 countries, that is important,” said John Earner, Founder & CEO of Space Ape Games.
“With Samurai Siege we’ve made the difficult first step of making a hit. Now we’re focused on that 2nd step of scaling up to two teams: one continuing to improve upon Samurai Siege each week, and the other developing a new title. We are also very keen to build strong communities within our games. [W]e admire Riot Games’ approach and are looking to replicate that with our mobile fans.”
Samurai Siege is available to download for free on iOS and Google Play. Check back soon to follow the game on our app tracking platform AppData, or take a look at our interview with Space Ape Games’ CEO John Earner concerning the game’s development and early success.