WeMade Entertainment sees 90 percent increase in annual revenue thanks to mobile games
Online and mobile games publisher WeMade Entertainment has announced a 90 percent increase in revenue for 2013, as revenues from its mobile games have increased more than 1,000 percent since 2012. The Seoul, Korea based company, along with its North American subsidiary WeMade Entertainment USA, recorded revenue of $208 million (KRW 227.4 billion) in 2013.
WeMade recorded revenue of $43 million (KRW 47 billion) in Q4 2013, up 35 percent year-over-year. The company released more than 20 games across Korea, Japan, North America and China in 2013, generating $129 million (KRW 140.8 billion) in revenue. Titles such as Wind Runner, Every Town and Atlan Story helped mobile games climb to over 60 percent of WeMade’s total revenue.
“We have made a concerted effort to build a world-class mobile game development team and have created some of the most compelling titles available,” said Won Il Sue, Executive Vice President of WeMade’s Global Business Division. “PC games are still a strength for us, but we realized that having a global presence in the mobile game space was an important long-term growth strategy that is showing excellent results.”
WeMade expects its mobile growth to continue with the international release of Atlan Story, which will be released as “Heroes of Atlan” in Western territories this March.