Electronic Arts mobile revenue drops to $79M in Q1
Electronic Arts’ mobile net revenues for Q1 2013 were $79 million dollars, a gain of 21 percent year-over-year. It is the first time since Q2 2012 that the company hadn’t seen its mobile revenues increase on a quarterly basis.
Although down quarter-over-quarter, EA’s mobile revenues accounted for a larger portion of the company’s overall revenues in Q1 2013 than they did in Q4 2012. Mobile revenues accounted for 21.3 percent of the company’s total digital revenues of $324 million, up from the 20.2 percent of digital revenues they accounted for in Q4. Q1 2013 mobile revenues were 7.2 percent of the company’s overall earnings of $955 million, up from 6 percent in Q4 2012.
On a non-GAAP (generally accepted accounting principles) basis, EA’s smartphone and tablet revenues grew 86 percent year-over-year to $52 million. As predicted, the company’s feature phone revenues fell, dropping 13 percent year-over-year to $27 million. On a non-GAAP basis, mobile phone and tablet earnings increased by 37 percent year-over-year. Overall smartphone and tablet revenues were $201 million on a trailing 12 month basis.

EA also highlighted the growth of its free-to-play business, which includes social games, FIFA Online, EA’s mobile and tablet titles and well as offerings on its Play4Free.com website. Overall the company is now seeing $6.3 million in weekly free-to-play revenue, up 152 percent year-over-year, from the $2.5 million a week the company was earning in Q1 2012.
Once again, EA PopCap’s bejeweled Blitz was the company’s top performing mobile game. The company’s Origin services also did well on mobile, with 9 million registered mobile users.
EA’s GAAP net income for Q1 2013 was $201 million, down 9.9 percent year-over-year from Q1 2012’s $221 million. The company is predicting GAAP net revenues of $650 to $700 million for Q2 2013, and digital revenues somewhere between $1.5 and $1.55 billion for the 2013 fiscal year.
The company’s shares were up slightly on the news, rising 1.36 percent in after-hours trading to $11.17 each.






July 31st, 2012 at 2:38 pm
[...] Revenue for EA’s digital segment (which includes social, mobile and digital downloads) showed continued growth for the fourth straight quarter in a row, increasing to an estimated $324 million in Q1 2013, up 55 percent from Q4 2012. Mobile devices accounted for $79 million; smartphones and tablets increasing 86 percent year-over-year, while feature phones decreased 13 percent. Revenue from social games wasn’t highlighted in the earnings report. You can read a more detailed analysis of EA’s mobile earnings on our sister site, Inside Mobile Apps. [...]
July 31st, 2012 at 11:12 pm
[...] 来源:Inside Mobile Apps [...]
August 1st, 2012 at 9:24 am
[...] publisher Electronic Arts has reported financial results for the second quarter of 2012 – its fiscal Q1. The company made $69m from mobile, up 21% [...]
August 1st, 2012 at 9:52 am
[...] The company’s shares were up slightly on the news, rising 1.36 percent in after-hours trading to $11.17 each.(source:insidemobileapps) [...]
August 1st, 2012 at 10:35 am
[...] 来源:Inside Mobile Apps [...]
August 1st, 2012 at 4:01 pm
[...] Lower down the charts, EA PopCap’s Bejeweled Blitz takes the No. 7 spot on the top grossing iPhone app chart and the No. 13 spot on the top grossing iPad app chart. During yesterday’s quarterly earnings call, EA revealed that Bejeweled Blitz is the company’s top performing mobile game. [...]
August 5th, 2012 at 11:12 am
[...] Electronic Arts mobile revenue drops to $69M in Q1 [...]
October 30th, 2012 at 4:00 pm
[...] revenues were also up 12.6 percent quarter-over-quarter. In July the company reported it saw $79 million in non-GAAP mobile revenue for Q1 2013, $27 million from feature phones and $52 million from [...]