Rovio’s revenues jump 963% year-on-year to $106.3M in 2011

The Angry Birds empire of mobile games and merchandise netted Rovio $106.3 million in revenue in 2011, a 963 percent increase over the $10 million the company reported in 2010.

According to numbers Rovio released this morning, its earnings before tax were $67.6 million. Rovio’s rapidly expanding consumer products business, which includes toys, candy, clothes and other merchandise, accounted for approximately 30 percent of total revenue for the year.

The company’s also revealed total downloads across all games were 648 million by the end of 2011, and have since climbed to 800 million.

At the end of 2011 Rovio had 200 million monthly active users across both web and mobile platforms, but that number is likely much higher now thanks to the developer’s 2012 releases like the chart-topping Angry Birds Space and the new Facebook version of Angry Birds. According to our traffic tracking service AppData, Angry Birds currently has 23.4 million MAU and 2.9 million DAU on Facebook. For the sake of comparison, Zynga’s catalog of popular social and mobile games had 182 million MAU at the end of the first quarter of 2012.

Rovio’s head of investor relations Ander Lindeberg also teased a possible IPO again, telling Reuters the company was “preparing itself and getting ready” for a public listing, although listing plans are not currently on the company’s agenda.

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8 Responses to “Rovio’s revenues jump 963% year-on-year to $106.3M in 2011”

  1. This week’s headlines from across Inside Network says:

    [...] Rovio’s revenues jump 963% year-on-year to $106.3M in 2011 [...]

  2. Cie Games’s Justin Choi says good data is key to Facebook game development success says:

    [...] merchandising is another tool for a game developer to reach a wider audience, as Rovio has proven with its wide-ranging Angry Birds gear. Zynga is working with Hasbro on some unannounced projects, [...]

  3. Cie Games’s Justin Choi says good data is key to Facebook game … : jamesfolk says:

    [...] merchandising is another tool for a game developer to reach a wider audience, as Rovio has proven with its wide-ranging Angry Birds gear. Zynga is working with Hasbro on some unannounced projects, [...]

  4. Doodle Jump creator Lima Sky hops onto merchandising bandwagon says:

    [...] in sales by themselves, and in 2011 Rovio’s consumer products business was responsible for 30 percent of its revenue. Inside Mobile Apps [...]

  5. 现场在谷歌播放:如何为Android开发指南 - 黑客博客 says:

    [...] 开发世界上谷歌播放金矿的现金,和137%的收入增长,在今年的前7个月的,我们真的不能责怪你变得有点兴奋。可以很容易地得到不切实际的,当你看到Rovio的愤怒的小鸟每年100亿美元的专营权,更不要说Instagram那样的 疯狂收购。 [...]

  6. Going Live On Google Play: A How-To Guide For Android Developers | Technomania.. says:

    [...] a bit excited. It’s easy to get starry-eyed when you see Rovio’s Angry Birds franchise making $100 million a year, not to mention Instagram’s insane [...]

  7. Going Live On Google Play: A How-To Guide For Android Developers | TechCrunch | Itsaat says:

    [...] a bit excited. It’s easy to get starry-eyed when you see Rovio’s Angry Birds franchise making $100 million a year, not to mention Instagram’s insane [...]

  8. Going Live On Google Play: A How-To Guide For Android Developers : Tech Proton says:

    [...] a bit excited. It’s easy to get starry-eyed when you see Rovio’s Angry Birds franchise making $ 100 million a year, not to mention Instagram’s insane [...]

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