A Top-Grossing iOS Game Like Epic’s Infinity Blade II Can Earn More Than $5 Million a Month

Are paid apps striking back against the big freemium wave of 2011? Epic Games said that its iOS franchise Infinity Blade has earned more than $30 million dollars in one year. The first game in the series, Infinity Blade, has earned $23 million in lifetime and its sequel, Infinity Blade II has earned more than $5 million since its release on December 1, 2011.

While many developers are turning towards the free-to-play model, the recent success of paid titles like Infinity Blade ($6.99) and Rockstar’s Grand Theft Auto III ($4.99) have proven that paid apps can still be lucrative — if they’re of high quality and have a loyal audience. And that’s despite the rule of thumb we’ve heard that a paid app will generally see one-tenth of the total downloads a free app will.

We’ve generally heard that a top grossing iOS game can earn around $2 and $3 million dollars a month. But as the size of the iOS market grows with iPad sales and a strong quarter with the new iPhone 4S, so does the potential for monetization. Keep in mind though, that Infinity Blade II is at the very highest end of the earnings spectrum.

By comparison a top grossing Android app now earns about $1 million a month, so while both platforms are seeing growth, there still seems to be a 5:1 earnings ratio between iOS and Android. These figures are roughly in line with the ones that mobile analytics company Flurry released in December showing that for every dollar a developer earns on iOS, they only earn 24 cents on Android.

The original Infinity Blade, developed by Epic-owned studio Chair Entertainment, was the first iOS game to use Epic’s Unreal Engine 3 — a high quality graphics engine that was originally designed to run on consoles like the Xbox 360 and the Playstation 3.

The success of Infinity Blade set a new bar for graphics in mobile games. It spawned an entire generation of games for touch devices that borrowed the series’ innovative touch and swipe controls. Infinity Blade II was just nominated for a Game Developer’s Choice Award for best Handheld or Mobile Game.

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15 Responses to “A Top-Grossing iOS Game Like Epic’s Infinity Blade II Can Earn More Than $5 Million a Month”

  1. 《无尽之剑》:付费游戏的典范之作 - 雷锋网 - 专注于移动互联网创业&创新的科技博客 says:

    [...] Via IMA [...]

  2. Inside Mobile Apps · Emerging top grossing iOS apps: NBA Game Time, Slotomania, Bejeweled Blitz says:

    [...] Entertainment’s parent company Epic Games just revealed the game has already earned more than $5 million since its release, setting a new monthly high-water mark for a top grossing iOS [...]

  3. Inside Mobile Apps · Mobile app roundup: Windows Phone, Namco Bandai and Minecraft – Pocket Edition says:

    [...] designed to run on game consoles but has been making inroads into mobile development. Epic’s own Infinity Blade franchise uses the [...]

  4. Inside Mobile Apps · Apple Reaches a Record $46.3 Billion in Revenue on Sales of 37.04M iPhones, 15.43M iPads says:

    [...] These numbers underscore a recent trend we’ve been hearing about from multiple research firms — that the latest iPhone has actually helped Apple close the gap with the momentum of Google’s Android platform. It’s also made up for the lull in revenue growth for third-party game developers we saw in the third quarter when we saw top-earning games producing about $3 million per month in revenue. Epic’s Infinity Blade later showed us that a developer could do $5 million per month, probably buoyed by strong holiday sa… [...]

  5. Ben Cousins on Ngmoco’s Japanese monetization for Western players says:

    [...] no secret that a well done core-focused title can do well on iOS. Epic Games made more than $30 million in revenue from its Infinity Blade series. While those games are paid, Cousins thinks there could [...]

  6. Emerging paid iOS apps: Infinity Blade, Clear Vision and Angry Birds Space says:

    [...] tremendous affect on the game’s chart position. In January Epic revealed the game had earned $23 million in its first year of [...]

  7. Want to be a top grossing iOS app — you need to earn about $5M a month now says:

    [...] they’re well within the realm of possibility. In December, Epic’s Infinity Blade II earned $5 million in its first month of release. In May, GREE revealed the newly acquired Funzio was earning more [...]

  8. Gameloft unveils its first Unreal powered game, Wild Blood says:

    [...] premium paid and in-app purchases can be extremely lucrative. Infinity Blade II was able to earn $5 million  in its first month of release, and 60 percent of Gameloft’s smartphone sales now come from [...]

  9. Epic Games opens Impossible Studios, working on Infinity Blade: Dungeons says:

    [...] franchise had generated more than $30 million in revenue, with Infinity Blade II earning more than $5 million in its first month of release alone, despite being a premium, paid app with a relatively expensive [...]

  10. A $12-Million-A-Month iOS Game? NaturalMotion Has It With CSR Racing | Startup Help says:

    [...] hyped title CSR Racing passed $12 million in monthly revenue. That’s a big jump up from previously reported high water marks like the roughly $5 million or so Infinity Blade apparently pulled in during the very lucrative holiday month of December. The [...]

  11. iPhone Oyunu CSR Racing ayda 12 milyon dolar kazandırıyor says:

    [...] milyon dolar kazanmıştı ki bu aylık 5,5 milyon doların üzerinde kazanmak anlamına geliyor. Infinity Blade 2 de daha önce aylık 5 milyon dolar kazancı geçen bir başka [...]

  12. Ayda 12 milyon dolar kazandıran ücretsiz iPhone oyunu | Özgür Dünya'nın Güncel Penceresi says:

    [...] milyon dolar kazanmıştı ki bu aylık 5,5 milyon doların üzerinde kazanmak anlamına geliyor. Infinity Blade 2 de daha önce aylık 5 milyon dolar kazancı geçen bir başka [...]

  13. Ayda 12 milyon dolar kazandıran ücretsiz iPhone oyunu | TheTeknoloji | Türkiye'nin Teknoloji Sitesi says:

    [...] milyon dolar kazanmıştı ki bu aylık 5,5 milyon doların üzerinde kazanmak anlamına geliyor. Infinity Blade 2 de daha önce aylık 5 milyon dolar kazancı geçen bir başka [...]

  14. iPad gaming is hitting it big | cheap cdkey says:

    [...] hyped title CSR Racing passed $12 million in monthly revenue. That’s a large burst adult frompreviously reported high H2O outlines like a roughly $5 million or so Infinity Blade apparently pulled in during a really remunerative holiday month of December. [...]

  15. Mobile app news roundup: Google, Nokia and Microsoft says:

    [...] Blade 2, was able to break iOS sales records after its Dec. 2011 release, earning more than $5 million in a single month, a figure that became a high water mark for iOS earnings for the next several [...]

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