Capcom Sees $77M In Revenue From Mobile-Social Gaming Unit Through Year Ending in March

Capcom, the storied Japanese gaming company that has found new life on iOS and Android with hits like Smurfs Village, said it expects to see 6 billion yen ($77 million) in net sales from such titles through the fiscal year ending in March. That would be up 49 percent from the year before.

Already, the company has earned 2.581 billion yen ($33.1 million) from its mobile and social gaming unit from March to September of this year. Updates to its flagship title, Smurfs’ Village, buoyed earnings while the company saw traction for its mobile titles in its home market of Japan. Resident Evil: Outbreak Survive, which launched on GREE in Japan, attracted more than 1 million users.

Like we’re seeing with other casual social-mobile developers, margins are down — but only slightly. Capcom expects to see its operating margin slip to 31.7 percent this fiscal year from 33.9 percent the year before.

Capcom expects to have another hit out of its mobile gaming division Beeline Interactive when it launches Snoopy’s Street Fair in November. Beeline is also moving from under Capcom USA subsidiary to a place where it will now be directly managed by Capcom itself. The unit has about 100 employees.

Overall, Capcom’s net sales declined 28.1 percent year-over-year to 29.3 billion yen ($375.3 million) because the company didn’t release any major new titles from its console division. Net income fell 49 percent to 906 million yen ($11.6 million) from the same time a year earlier.

Capcom’s shares remained flat at 2,054 yen ($26.35), giving it a market capitalization of 139.1 billion yen ($1.78 billion).

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2 Responses to “Capcom Sees $77M In Revenue From Mobile-Social Gaming Unit Through Year Ending in March”

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    [...] move seems to be a natural one for Capcom. In its third quarter earnings call, the company reported that teaming with GREE to create social games based on its existing IP had [...]

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    [...] nine months of their fiscal year (which starts in March) and then in a previous statement, it said the unit made $32.3 million in the first half. It’s not clear how much of that came from the Facebook version versus the iOS version of the [...]

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