Gamevil’s Smartphone Revenues Climb 259% to $5.6M In Second Quarter


South Korea’s Gamevil said smartphone revenue more than doubled from the same time a year ago to $5.6 million in the second quarter, fueled by titles like its RPG series Zenonia and Baseball Superstars. The company also had a hit last quarter through Air Penguin, a platforming game the company produced with a tiny South Korean gaming studio called Enterfly.

Overall revenue was up 34 percent year-over-year to $9 million with net income of $3.5 million. While Gamevil is showing rapid growth in line with the rest of the industry, its smartphone business is still slightly smaller than those of other companies which have come forward with earnings in the last month. Glu Mobile said it brought in $9.4 million in smartphone revenue this quarter while Capcom said it earned $10.9 million from games on smartphones and social networking sites. Gaming giant Electronic Arts said its mobile revenue climbed 10 percent year-over-year to $57 million in the last quarter (but that figure would include feature phone business).

Still, Gamevil is showing much faster growth than many of its rivals; the company earned about $2.8 million in smartphone revenue last quarter. Given how well the Air Penguin partnership worked out, the company is ramping up deals with third-party developers. It recently announced a $10 million fund that independent studios can apply for to fund the production and marketing of their games.

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8 Responses to “Gamevil’s Smartphone Revenues Climb 259% to $5.6M In Second Quarter”

  1. 每日观察:关注主流手机游戏公司运营对比(8.9) | GamerBoom.com 游戏邦 says:

    [...] Still, Gamevil is showing much faster growth than many of its rivals; the company earned about $2.8 million in smartphone revenue last quarter. Given how well the Air Penguin partnership worked out, the company is ramping up deals with third-party developers. It recently announced a $10 million fund that independent studios can apply for to fund the production and marketing of their games.(source:insidemobileapps) [...]

  2. Emerging Paid iOS Apps: Zeptolab’s New Cut The Rope Title, Lockify says:

    [...] Colosseum Heroes — Moving down to #35 comes yet another newly released game (August 4th) named Colosseum Heroes. Credited to Korean mobile games publisher Gamevil, the title is a side-scrolling game in which players hack-and-slash their way through multitudes of fantasy monsters. Costing $0.99, the game further monetizes through in-app purchases of virtual currency in prices ranging from $0.99 to $49.99. Gamevil also recently launched a $10 million fund to find game development partners and said it smartphone revenues rose to $5.6 million in the most recent quarter. [...]

  3. A Review of Quarterly Earnings for iOS, Android Gaming Companies says:

    [...] Smartphone Revenue: $5.6 million last quarter, up 269 percent year-over-year Market Cap: $198.3 million Hits: Air Penguin, Zenonia, Baseball Superstars, Colosseum Heroes, Air [...]

  4. This Week’s Headlines From Across Inside Network » im facebook says:

    [...] Gamevil’s Smartphone Revenues Climb 259% to $ 5.6M In Second Quarter [...]

  5. This Week’s Headlines From Across Inside Network says:

    [...] Gamevil’s Smartphone Revenues Climb 259% to $5.6M In Second Quarter [...]

  6. Inside Mobile Apps · A Review of Quarterly Earnings for Android, iOS Gaming Companies says:

    [...] Revenue: $7.1 million this quarter, up 497 percent year-over-year. On a quarter-over-quarter basis, revenue is up 26.8 percent from the $5.6 million seen last quarter. Market Capitalization: $378 million Hits: Air Penguin, Zenonia, Baseball Superstars, Colosseum [...]

  7. Inside Mobile Apps · Riding High on Growth for Mobile Gaming in Asia, Gamevil Opens up in Japan says:

    [...] percent year-over-year. Smartphone revenue was also up quarter-over-quarter for the company from $5.6 million dollars (6.3 billion Korean won) in the second [...]

  8. Android, iOS revenues of publicly-traded gaming companies came in between $25-75M last year says:

    [...] almost twice what it was in the third quarter, when smartphone revenues were $7 million. Smartphone gaming revenue for all of 2011: $27.7 million Market Capitalization: $357.9 million, down [...]

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