Electronic Arts’ Mobile Revenue Climbs 10% Year-Over-Year to $57M in First Quarter


Electronic Arts said today that its mobile revenue climbed 10 percent from the same quarter a year ago to $57 million in the first quarter ending on June 30. At the same time, revenue from Sony’s PSP fell 42 percent and declined by 27 percent on Nintendo DS in another sign that the traditional console giants are losing power to smartphone platforms operated by Apple and Google. These numbers are on a non-GAAP basis, meaning they aren’t according to generally accepted accounting principles which would factor in acquisitions costs and stock-based compensation.

EA, which has been slower to adopt the free-to-play model than some of its smaller counterparts, said that it held two of the top 10 paid games on the iPhone and iPad along with five of the top ten paid games on Verizon in June. It hasn’t been able to have the same grip on the more closely followed top grossing charts, however.

Overall, one of the most interesting things to note is that mobile and console revenue are now roughly even as a share of EA’s digital revenue. The whole company pulled in $999 million in net revenue, up from $815 million a year earlier, according to generally accepted accounting principles. Net income more than doubled to $215 million from $96 million.

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7 Responses to “Electronic Arts’ Mobile Revenue Climbs 10% Year-Over-Year to $57M in First Quarter”

  1. 每日观察:关注智能手机及平板电脑网络流量(7.27) | GamerBoom.com 游戏邦 says:

    [...] Overall, one of the most interesting things to note is that mobile and console revenue are now roughly even as a share of EA’s digital revenue. The whole company pulled in $999 million in net revenue, up from $815 million a year earlier, according to generally accepted accounting principles. Net income more than doubled to $215 million from $96 million.(source:insidemobileapps) [...]

  2. This Week’s Headlines From Across Inside Network says:

    [...] Electronic Arts’ Mobile Revenue Climbs 10% Year-Over-Year to $57M in First Quarter [...]

  3. Electronic Arts Moves Moore Up to COO; Cottle to Oversee Mobile, Social Gaming says:

    [...] last week that its mobile revenue climbed 10 percent from the same quarter a year ago to $57 million in the first quarter ending on June 30. Those numbers were on a non-GAAP basis, meaning they aren’t according to generally accepted [...]

  4. Why Nintendo should re-invent itself as an iOS developer | Apple News, Tips and Reviews says:

    [...] of the iOS App Store. Revenue was up 12 percent in 2010 compared to 2009, and jumped again 10 percent during its first quarter of 2011, versus the same period a year ago. An increasing chunk of that growth can be attributed to iOS, as [...]

  5. Why Nintendo Should Re-Invent Itself as an iOS Developer | Technology Magazine says:

    [...] of a iOS App Store. Revenue was up 12 percent in 2010 compared to 2009, as good as jumped again 10 percent during a initial entertain of 2011, contra a same duration a year ago. An augmenting cube of which expansion can be attributed to iOS, [...]

  6. Digital Fan Marketing » Blog Archive » EA Claims Social Game Revenues in Q1 2012 Rise Despite Year-on-Year Drop in MAU says:

    [...] > Read more on EA’s iOS earnings on our sister site, Inside Mobile Apps. [...]

  7. 워드프레스 지긋지긋해ㅠㅠ says:

    [...] has seen tremendous growth in the space and over the summer reported a growth of mobile revenue of 10 percent, year-on-year, to $57 million. Expect that growth to increase even more, as in the same month as [...]

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