Electronic Arts’ Mobile Revenue Climbs 10% Year-Over-Year to $57M in First Quarter
Electronic Arts said today that its mobile revenue climbed 10 percent from the same quarter a year ago to $57 million in the first quarter ending on June 30. At the same time, revenue from Sony’s PSP fell 42 percent and declined by 27 percent on Nintendo DS in another sign that the traditional console giants are losing power to smartphone platforms operated by Apple and Google. These numbers are on a non-GAAP basis, meaning they aren’t according to generally accepted accounting principles which would factor in acquisitions costs and stock-based compensation.
EA, which has been slower to adopt the free-to-play model than some of its smaller counterparts, said that it held two of the top 10 paid games on the iPhone and iPad along with five of the top ten paid games on Verizon in June. It hasn’t been able to have the same grip on the more closely followed top grossing charts, however.
Overall, one of the most interesting things to note is that mobile and console revenue are now roughly even as a share of EA’s digital revenue. The whole company pulled in $999 million in net revenue, up from $815 million a year earlier, according to generally accepted accounting principles. Net income more than doubled to $215 million from $96 million.