Tapjoy Launches $5 Million Fund to Port Games to Android
Tapjoy, which drives downloads for mobile developers by cross-promoting apps across a network of titles, launched a $5 million fund to port iOS apps to Android.
Basically, for certain types of games (e.g. freemium ones that monetize with virtual goods), Tapjoy will finance adapting them so they can work on Android devices. The assistance could include just financing, or it could involve Tapjoy actually doing the port in-house with their own developers, or outsourcing it to other companies. Porting a title can cost anywhere from $50,000 to $100,000, depending on what language the app is originally written in.
In return, the company’s wants the ability to distribute and monetize these titles through offer walls once they launch on Android. In some cases, Tapjoy will give developers free credits that will cover the cost of downloads.
For background, Tapjoy is the biggest player in incentivized installs, where developers pay every time their app is downloaded through an offer wall in another game. Game developers often host offer walls so that players who can’t or aren’t willing to pay for virtual currency in a game can get virtual rewards for free if they download other apps.
The fund’s launch comes at a sensitive time for Tapjoy after Apple began cracking down on such offer walls two months ago, arguing that they are used to manipulate chart rankings. Since then, many of Tapjoy’s biggest partners have pulled their offer walls out in order to comply with Apple’s new policies and the company’s network on iOS has likely shrunk dramatically since then.
However, Android is picking up as the platform is seeing north of 400,000 device activations a day. Tapjoy’s Chris Akhavan, who heads the company’s publisher development team, said that in December, Tapjoy was driving “tens of thousands” of downloads a day, but now it’s doing “hundreds of thousands” of downloads.
He added that Google’s in-app billing system is turning out to be more comparable to Apple’s in-app purchases system than the company thought.
“In some cases, top developers are telling us that the share of revenue coming from in-app billing [versus advertising, etc.] on Android is higher than it is on iOS,” he said.
He added that because Android Market’s rankings take much more than download rates into account, it’s harder to raise the criticism that Tapjoy’s incentivized installs are gaming store rankings. Still, the company’s trying to offer other products like cost-per-engagement (or paying every time a user reaches a certain action in the game like finishing a tutorial or leveling up to a certain point) that counter skepticism about their model.



June 16th, 2011 at 8:38 am
[...] port games over to the Android platform. The announcement got picked up by VentureBeat, AllThingsD, Inside Mobile Apps, Gamasutra, PocketGamer, Develop Magazine and [...]
June 16th, 2011 at 9:14 am
Where do you know this from, Kim? Could you post a reference to the description of the program? Thanks!
June 29th, 2011 at 11:52 am
[...] move to build out a $5 million fund, Glu Mobile’s $500,000 mobile-social gaming contest and we might throw in Tapjoy’s recent $5 million fund for porting games to Android for good measur… (even though they’re not technically a game [...]
July 5th, 2011 at 3:33 pm
[...] At the same time, the company has seen a tenfold increase on Android in the size of its network and the number of paid actions it pushes in the last three months. Revenue on the platform has also seen a commensurate increase. Tapjoy recently launched a $5 million fund to help developers port their apps to the platform. [...]
July 6th, 2011 at 2:22 pm
[...] developer Brrapp Games has announced a new Android publishing partnership with TapJoy. Through its Android Developer Fund, TapJoy will help Brrapp in the development of its upcoming title [...]
July 28th, 2011 at 12:10 am
[...] port games over to the Android platform. The announcement got picked up by VentureBeat, AllThingsD, Inside Mobile Apps, Gamasutra, PocketGamer, Develop Magazine and [...]
January 25th, 2012 at 7:39 am
[...] launched the fund amid a tumultuous time for the company. It was shortly after Apple dealt a blow to the company’s iOS business by cracking down on [...]
August 17th, 2012 at 11:13 am
[...] taken up a large part of Tapjoy’s attention in the last 14 months — between establishing a $5 million fund for porting over iOS titles and ramping up to 40 monthly active users on the platform as of August [...]