Rovio Has Been Working On The Facebook Version of Angry Birds For A Year

 

Angry Birds has toppled competitors on the iOS and Android leaderboards. But can it do the same on Facebook?

In an interview, Peter Vesterbacka, from the game’s maker Rovio, stressed that the company is taking a very deliberate approach with bringing its smash hit to the Facebook platform. It’s been working on the game, which is set to launch in May, for about a year and it’s one of the largest internal projects in the company.

The title will have new social and viral mechanics and likely extend the company’s experiments with virtual goods. Angry Birds currently offers a Mighty Eagle virtual good, which users can pay for to pass challenging levels in the game. He wouldn’t reveal exactly how the game will be different, but it will be in beta in mid-April.

Like many social gaming companies who have tried to move from the Facebook platform to mobile, going in the reverse direction is also challenging. Popcap Games has been the one exceptional success with Bejeweled Blitz, although others like Bolt Creative have tried with titles like Pocket God. Glu Mobile is a more recent entrant; it brought its popular action title Gun Bros to Facebook earlier this year.

“You can’t take an experience that works in one environment and one ecosystem and force-feed it onto another,” he said. “It’s like Zynga. They can’t just take Farmville and throw it on mobile and see what sticks. The titles that have been successful for them on mobile are the ones they’ve built from the ground up for the platform.”

In the long-run, Rovio, will be move to HTML5 like other game developers. Interestingly enough though, Vesterbacka said Angry Birds is now making as much money from Android as it is from iOS. (You can read more about that here.)

Extending The Franchise

With its recent $42 million round of funding from Atomico Ventures, Accel Partners and Felicis Ventures, Rovio plans on deepening the Angry Birds franchise with everything from new games to movies, books and plush toys (of which 2 million have been sold). They’re also building PC and console versions of the game for Xbox and PS3; they recently completed a deal for Intel to bring Angry Birds to its netbooks.

One of the reasons Accel was appealing as a partner, Vesterbacka said, was its ties to the entertainment industry. Accel’s Jim Breyer, who also sits on Facebook’s board, saw comic book giant Marvel through its acquisition by Disney.

“We’re looking at every type of entertainment,” Vesterbacka said. ”We don’t view ourselves as a gaming company. It’s like how Apple dropped ‘Computer’ from its name.”

The company may use of some its funding for acquisitions, but they might not be in the gaming space. They might be targeted more at helping Angry Birds cross over into other forms of entertainment.

Even if Rovio doesn’t create entirely new intellectual property, there are plenty of ways to extend the Angry Birds universe, including, for example, games from the pigs’ perspective.

“It’s like Mario. He drove a car into space and that became Super Mario Galaxy,” he said.

Making A Platform Play

They’re also embarking on significant platform play with a series of virtual goods, identity and in-app payments products.

Already there is a Mighty Eagle SDK, which the company launched at GDC last week. It’s an extension of the Mighty Eagle virtual good, which about 40 percent of new players pay for on iOS, Vesterbacka said.

Third-party game developers can also offer the Mighty Eagle virtual good in their games to gives users hints or help them pass challenges. In Remedy’s remake of Death Rally for iOS, players will be able to pay to have the Mighty Eagle swoop in and kill off an opponent. If the player has also bought the Mighty Eagle in Angry Birds, it will have even stronger powers.

“Other games will help us promote the Mighty Eagle on our behalf. It’s a bit of a game changer for us and more of a platform play,” Vesterbacka said.

The company also announced an in-app payments solutions for developers last year called Bad Piggy Bank. With Google set to launch its own in-app payments system, Bad Piggy Bank won’t work in the officially sanctioned Android Marketplace. But it will in others, like Amazon’s forthcoming Android store or independent app store Getjar, which shares an investor with Rovio in Accel Partners.

There are also plans to build a federated identity or gaming log-in that would tie in Facebook Connect and Apple ID. They would also open up any kind of internal leaderboard system they build to third-party developers, which would make them a competitor to mobile gaming networks like OpenFeint and Scoreloop.

In terms of marketing and advertising, Rovio will probably do four to five premium brand advertising deals a year. They recently did one with Microsoft’s Bing where they created four animated shorts that extended the storyline: the pigs used the search engine to look for and steal the birds’ eggs.

Vesterbacka said the company doesn’t want to pigeonhole the brand to just children. “We’re going after a four quadrant strategy, meaning we want to reach men, women, boys and girls. We want to be for everyone from 2 to 99-years-old,” he said.

Focusing on China

Rovio is also focused on expanding in China, the company’s second largest market after the U.S. While the U.S. accounts for more than half of the company’s revenues, China has just recently emerged as a significant market.

They plan on bringing Angry Birds to all the big social gaming platforms there including Tencent and RenRen. For now, the monetization strategy there is still similar with paid downloads and advertising. Their most popular mobile platforms there are Android and Nokia.

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21 Responses to “Rovio Has Been Working On The Facebook Version of Angry Birds For A Year”

  1. Angry Birds從Android跟在iOS上賺的幾乎一樣多 - Inside says:

    [...] ID等方式,做出一個一貫式的遊戲帳號,打通登入問題。接下來他們預計在五月份進軍Zynga社的大本營Facebook,進行正面交鋒,而他們也將開始利用html [...]

  2. Angry Birds Facebook has been in the works for a year « Socialyze says:

    [...] and one ecosystem and force-feed it onto another,” Rovio’s Peter Vesterbacka told Inside Mobile Apps. “It’s like Zynga. They can’t just take FarmVille and throw it on mobile and see what sticks. [...]

  3. Backflip Studios’ Paper Toss Crosses The 50 Million Download Mark says:

    [...] versions of their games that tie Facebook and mobile together. Rovio is doing this with a version of Angry Birds expected to come to Facebook in May. Bight Games is also taking sim title TradeNations to Facebook [...]

  4. Charity Campaigns for Japan Push Classics Like Street Fighter, Sonic the Hedgehog Up iOS Charts says:

    [...] makes you wonder why Capcom and Sega seem willing to forfeit their relationship with the next generation of mobile gamers to companies like Angry Birds-maker Rovio by pricing themselves out of the market with their most beloved intellectual [...]

  5. This Week’s Headlines From Across Inside Network says:

    [...] Rovio Has Been Working On The Facebook Version of Angry Birds For A Year [...]

  6. Z2Live Becomes Yet Another Mobile Gaming Startup to Scoop Up More Venture Funding says:

    [...] Rovio, TinyCo and Pocket Gems, the streak of mobile gaming startup venture rounds [...]

  7. Emerging Apps on The iOS Top Grossing List: Overkill, Angry Birds Rio & Everyday says:

    [...] Angry Birds Rio — The biggest title of the day is the newest release from the Angry Birds franchise, Rovio Mobile‘s Angry Birds Rio. Less than a day old, the game is already the #1 top grossing game for iPhone at the cost of $0.99. Filled with the same basic physics puzzles as previous titles, players launch avian artillery in order to topple structures. This time around, however, the game is a tie-in to Twentieth Century Fox’s upcoming animated film Rio. After raising a $42 million round led by Accel Partners and Atomico Ventures, we profiled Rovio’s ambitious plans for the next year here. [...]

  8. Emerging iOS Apps: Flowpaper, Sucker Punch Mech Gunner Break Into Top Free Charts says:

    [...] Fox film, Rio. Having raised $42 million in a round led by Accel Partners and Atomico Ventures, the new additions to the franchise have only just [...]

  9. Mobile internet users and games says:

    [...] example the famous Angry Bird game, which will be also available on Facebook soon but still faces difficulties in the transition progress as Mobile Apps and Facebook Apps are two different areas. If ones Smartphone supports Flash the [...]

  10. Pocket Gems Passes 28 Million Downloads, Largely On Tap Zoo Hit says:

    [...] round back in December, a number of competitors have raised much more sizable rounds. Rovio Mobile picked up $42 million from Accel Partners and Atomico Ventures while TinyCo raised $18 million from Andreessen Horowitz. Terry said the company wasn’t [...]

  11. Wednesday Mobile Roundup: iPad App Revenues, Angry Birds Passes 140M Downloads says:

    [...] hit racked up another 40 million downloads in the last month and a half. The company has big ambitions for the Chinese market, which has quickly become its second biggest behind the [...]

  12. Angry Birds Makes the Leap to Web at Google I/O says:

    [...] web launch today should pave the way for an anticipated launch of Angry Birds on the Facebook platform later this year. Vesterbacka told us in March that the company had been working on this version for [...]

  13. Rovio Acquires Finnish Animation Studio Kombo For Cash and Stock says:

    [...] types of media including everything from plush toys to books to movie deals. The company’s Mighty Eagle Peter Vesterbacka told us earlier this year that he doesn’t want to pigeonhole Ro… as a gaming company. In the same interview, he also alluded to future acquisitions in the [...]

  14. Rovio’s Angry Birds Taps NFC to Let Players Unlock Virtual Goods in The Real World says:

    [...] to special locations to access new content or virtual goods in the game. The initial version of the technology will likely unlock the Mighty Eagle, a virtual good Rovio recently introduced that’s like a super bird that can wipe out an entire level when a player is stuck or [...]

  15. Looking to Break Into Hollywood, Rovio Adds Former Chairman of Marvel as an Advisor says:

    [...] Birds-maker Rovio Mobile has been quite forward with its ambitions to branch out beyond gaming into books, movies and other types of [...]

  16. Glu Mobile Gets a Foothold in Chinese Market Through Partnership With Hong Kong’s TOM Group says:

    [...] Birds maker Rovio Mobile told us earlier this year that China was their second biggest market after the U.S. And today, the company launched a Moon Festival-themed version of Angry Birds Seasons, part of an effort to [...]

  17. Understanding the iOS and Android Market in China says:

    [...] is fast-becoming the second-largest market in terms of downloads for many developers including companies like Rovio, but it lags behind in terms of monetization. [...]

  18. Understanding the iOS and Android Market in China – Mudojuegos says:

    [...] is fast-becoming the second-largest market in terms of downloads for many developers including companies like Rovio, but it lags behind in terms of monetization. [...]

  19. Understanding the iOS and Android Market in China | Android Tablets says:

    [...] is fast-becoming the second-largest market in terms of downloads for many developers including companies like Rovio, but it lags behind in terms of monetization. [...]

  20. Ignore China’s Downloading Power at Your Own Risk - Clickfire says:

    [...] so, some top-flight dealers of downloads, including the development company Rovio (working on a Facebook version of Angry Birds, and yes, you read that correctly) have announced that they plan to expand their investment into [...]

  21. Inside Mobile Apps · A YCombinator Alumnus Explores The Inverse Universe to Angry Birds With ‘Misunderstood Pigs’ says:

    [...] The company’s Mighty Eagle or chief marketing officer Peter Vesterbacka even told us once that they could just make a game from the pig’s point of view. [...]

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