Facebook Pushes HTML5 Among Game Developers — A Key Part of Mobile Strategy

Facebook’s Cory Ondrejka, who recently joined the company last fall as part of the Walletin acquisition, appears to be stepping up as the platform’s advocate of HTML5 — a central piece of the company’s mobile strategy going forward. If developers adopt HTML5 over building native iOS or Android apps, it will be easier for the company to sidestep relatively closed intermediaries like Apple when it wants to roll out new platform functionality or bring products like Credits to mobile games.

Ondrejka is giving a talk tonight about game performance with HTML5. During a recent hackathon, he and others developed JSGameBench — a way of helping developers understand how they can create games that are as slick as native apps on HTML5. The program draws moving, animated sprites as fast as possible at 30 frames per second against a background with both axis-aligned and rotated sprites.

Facebook used JSGameBench to test browser performance at drawing the sprites — Microsoft’s Internet Explore 9 came out on top followed by Google’s Chrome 10, with more than 1,000 sprites per frame. Ondrejka said that 50 sprites per frame is generally the lowest amount needed for good game performance.

Right now, Facebook has weak penetration among top mobile developers with only half of the best-selling iOS apps of all-time having some sort of connection to the platform. Even with a Facebook integration, only a minority of users elect to use it over logging in a different way. Top iOS developer Pocket Gems, for example, said three weeks ago that it has had 18 million downloads so far and is making well over $1 million a month. Yet, we only pick up a little over 217,000 monthly active users logged into the company’s top game Tap Zoo through Facebook on AppData. On Instagram, we pick up 333,826 monthly active Facebook users, even though the company says MAUs are at least twice as high.

On top of that, Apple is stepping up enforcement around in-app payments, a move that would complicate any plans to bring Credits to mobile devices. Getting its core community of developers to choose HTML5 over native apps would give Facebook better access to downstream revenues and a cut of virtual goods transactions on phones.

>> Continue reading on Inside Facebook.

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10 Responses to “Facebook Pushes HTML5 Among Game Developers — A Key Part of Mobile Strategy”

  1. Facebook & HTML 5 | Play Free at Work says:

    [...] Ondrejka seems hot on using HTML 5 for Facebook games — but oddly, in order to get a piece of mobile revenues, I guess on the theory that [...]

  2. EA To Launch Dragon Age Legends With Facebook, HTML5 Mobile Simultaneously says:

    [...] is a key component of Facebook’s mobile strategy going forward and the company has actively been encouraging its biggest developers to experiment and push the [...]

  3. Facebook Picks Up Much of Dogpatch Labs Startup Recrec’s Team says:

    [...] move comes at a time when the company is aggressively pushing HTML5 in its developer community. Chief technology officer Bret Taylor said earlier this year that mobile would be the primary focus [...]

  4. Sibblingz Launches HTML5 Mobile Gaming Platform Called Spaceport says:

    [...] Facebook and Google have championed HTML5 as the future of building mobile applications, many developers still have yet to move away from [...]

  5. iSwifter Brings Flash-Based Social Games, Massive Multiplayers to iPad Under Subscription Model says:

    [...] app comes at an interesting turning point for social game developers on Facebook. Facebook, itself, has been nudging developers to build their work in HTML5, which would theoretically make titles easier to service and iterate upon for multiple devices and [...]

  6. No iOS 5 Integration, No Credits Deal — The Facebook-Apple Relationship Cools says:

    [...] that Facebook has held off on releasing a native tablet app and hinted that a more likely path for the company is to pursue an HTML5 version of the site. There are partly technical reasons for this. But another way to think about it is if Facebook [...]

  7. Facebook’s HTML5 Mobile Platform Strategy Has Risks, But It Has No Other Choice says:

    [...] Ondrejka and Bruce Rogers, who came to Facebook through the Walletin acquisition last fall, have been building JSGameBench to test how quickly browsers can render moving objects. Still, this is an experiment and HTML5 is far away from offering comparable performance to native [...]

  8. Facebook Roundup: Project Spartan, German Privacy, Ceglia, Oprah, BranchOut, Social Commerce and More says:

    [...] Spartan to Include iOS, Android – The scope of Facebook’s HTML5-focused developer project has expanded from mobile Safari to include desktop, Android, iOS and the [...]

  9. | Blog | Facebook Roundup: Project Spartan, German Privacy, Ceglia, Oprah, BranchOut, Social Commerce and More says:

    [...] Spartan to Include iOS, Android – The scope of Facebook’s HTML5-focused developer project has expanded from mobile Safari to include desktop, Android, iOS and the [...]

  10. Facebook Roundup: Project Spartan, German Privacy, Ceglia, Oprah, BranchOut, Social Commerce and More | My Blog says:

    [...] Spartan to Include iOS, Android – The scope of Facebook’s HTML5-focused developer project has expanded from mobile Safari to include desktop, Android, iOS and the [...]

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