MoPub’s Payne on Mobile Ads: Banners Are Out, Interstitials Are In

The last generation of mobile advertising companies like AdMob and Quattro (now Apple’s iAd) is starting to give way to a new crop of startups, fueled by departing employees from the last wave of acquisitions.

We sat down with Jim Payne of MoPub, the first of several forthcoming mobile startups from the AdMob diaspora. Backed with seed funding from Accel Partners and Harrison Metal Capital, it’s building a platform that will let developers serve the most lucrative ads from multiple networks like iAd and Google AdSense.

However, unlike earlier mediation companies such as AdWhirl, developers won’t need to integrate SDKs from every single ad network. MoPub also has extra bells and whistles that will let developers control the frequency of ads or handle geo-targeting.

Recognizing the big trend that developers are moving away from paid downloads to free-to-play, MoPub is building an in-app payments solution that will let developers advertise their virtual goods at the most optimal points in a game. Publishers will be able to target promotions to players based on how active they are or whether they have bought items in the past.

The product is currently in beta with several companies including Accel-backed Booyah, but should be out publicly later this quarter. Payne says it will probably be free for most developers but the largest ones will have to pay. “We’d rather commoditize ourselves instead of having someone do it for us,” he said.

Since leaving Google, Payne said he’s seen a few shifts in the market. A main one is the growth of interstitial ads, or ones that take over the full phone screen in between parts of a game.

“Heretofore, the common mobile monetization scheme has been the banner, that 320 by 50-pixel ad. But we’ve found that actually post-roll or interstitial ads are having a higher conversion rate,” he said. “Often in a game, you’re trying to get a user to accomplish a task. So it’s great to put an interstitial after that.”

CPMs are generally declining across the board, while developers are seeing fill rates range from 70 to 80 percent. But breakout hits like Angry Birds are so powerful that they’re taking impressions away from other developers on networks like AdMob.

A mobile developer himself, Payne said he conceived the idea for MoPub after finding that managing different ad networks was problematic, especially considering Apple’s unpredictable approval process. If something went wrong with a third-party ad network, it was hard to make an immediate fix.

“There needed to be a holistic way for all application developers to manage their inventory,” Payne said. “There wasn’t an easy way to run experiments, like trying interstitial ads. Baking in AdMob or AdSense was too much of a commitment if I found something wasn’t working well or was corrupting user experience.”

After quickly building a prototype, Payne showed it to two other co-workers Nafis Jamal and Bryan Atwood and then ran the idea by Thomas Korte, who was putting together the San Francisco incubator AngelPad. MoPub joined the first AngelPad class and raised funding shortly after.

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10 Responses to “MoPub’s Payne on Mobile Ads: Banners Are Out, Interstitials Are In”

  1. MoPub’s Payne: Banners Are Out, Interstitials Are In says:

    [...] Continue reading on Inside Mobile Apps. To dig deeper into the social gaming market, check out our new report: Inside Virtual Goods: [...]

  2. Round-Up: More Mobile Payments Experiments, Another AdMob Exec Departs says:

    [...] Another AdMob executive departs. This time for Mojiva: The New York-based mobile ad network grabbed Tony Nethercutt from Google to be its general manager for North America. Nethercutt was vice president of sales for Admob, where he created the sales and account management side of the company, before it was acquired. Before that, he guided YouTube’s revenue strategy, and worked at DoubleClick for four years. Nethercutt follows other senior AdMob executives like founder Omar Hamoui in leaving the company. Hamoui hinted that there may be four more unannounced companies to come from AdMob’s diaspora. We covered one, MoPub, here today. [...]

  3. Flurry Starts Supporting Incentivized Video Advertising in Mobile Apps says:

    [...] This fits in with one of the consistent trends we’ve been hearing about from developers: interstitial and video ads seem to be performing better than the traditional mobile [...]

  4. Q & A: Accel’s Rich Wong on The Firm’s Big Bet With Angry Birds says:

    [...] sale to Google, he’s also made a number of notable investments in companies like Getjar, Mopub and 3LM, which was acquired before launch by [...]

  5. Chartboost Launches Tool For Mobile Developers to Cross-Promote Their Own Games says:

    [...] taps into a larger trend we’ve been hearing about from multiple ad networks — that users are getting far too accustomed to mobile banners, which they ignore, and are responding better to [...]

  6. Mobile Game Developers Grapple With Apple Crackdown on Incentivized Installs says:

    [...] a monetization company founded by former AdMob employees which is backed by Accel Partners, is also trying to use the crackdown as an opportunity to sign up [...]

  7. Mopub on Its $6.5 Million Round From Accel Partners says:

    [...] Sometimes dubbed the “DoubleClick of mobile,” Mopub helps developers optimize between different types of ad units like banners or interstitials or switch ads in and out from different ad networks. It also helps them manage between directly selling their inventory or serving ads that are brokered through networks. [...]

  8. Inside Mobile Apps · MoPub Launches Real-Time Bidding Marketplace for Mobile Ads says:

    [...] and Harrison Metal Capital. It also has a few other products it offers to developers. The company has a mediation layer, which means that it can help developers juggle multiple ad networks by swappi…. There’s also a platform for app publishers to directly sell their ads. (When developers sell [...]

  9. AppDog Puts an Interesting Spin on Pay-Per-Install With Facebook Credits says:

    [...] scrutiny. There are at least five companies floating around from former AdMob employees, including San Francisco-based monetization platform MoPub, and AdMob founder Omar Hamoui’s Sequoia-backed incubator Churn [...]

  10. Vungle takes its in-app video trailer service out of beta with a $1M developer fund says:

    [...] much better than traditional banner ads, generating higher conversion and click-through rates. Mopub, Tapjoy and Flurry all launched video advertising products last year, and in January SponsorPay [...]

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